Introduced with Patch 0.9, is a new unique dagger that allows you to play without a bow.
Detonating Arrow is an exclusive Marksman skill, so you are not able to play this build as a Bladedancer or (Falconer).
This is a Lightning version taking advantage from because Lightning Tendrils can't proc with any other Detonating Arrow conversion. It's the best version to go full DPS since Tendrils can hit single target enemies aswell, while also providing great clear speed. We also benefit from and .
Dual wielding Jelkhors allows you to reach full damage potential since most of the offensive Marksman passives and mastery bonus can't be used without a bow (//).
You can also reach 0 mana cost on Detonating Arrow (8 by default) making it extremely comfortable to play without worrying about your mana pool.
The standard build planner utilizes , stacking its Cone with all the AoE modifiers in the skilltree, passives and gear to reach great clear speed and instant burst damage on single targets. It's mechanically far more beginner friendly and looks amazing to play.
Legendary Potential on Jelkhors is a huge DPS upgrade! Added Melee Damage applies at 200% effectiveness for the explosion.
This build only requires 1 Jelkhor to work. I highly recommend to dual wield 2 Jelkhors.
Other uniques like ( stacks -> up to 16% more melee dmg), (4 Doom stacks -> 20% more melee dmg) and will bring alot of damage multipliers.
There are two possible ways to play Melee Detonating Arrow showcased in the build guide:
- (this version focuses more on clear speed and an overall more casual friendly and fun gameplay - showcased in the Starter Gear/Standard Gear Planner - recommended to play once you can equip Jelkhors at level 36)
- (this version focuses more into endgame activities and overall dps - showcased in the Endgame/BIS Gear - recommended to play at around Lvl 90 Normal Monolith Timelines or Empowered Monolith)