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Allie's Mana Stacking Meteor Sorcerer Build Guide

Posted by Allie on July 7, 2024
Last updated on July 14, 2024

Overview

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Welcome to Allie's guide on Mana Stacking Meteor Sorcerer! This will be MY Season 2 starting build and I am SO excited about it! With the massive buffs coming to Sorcerer's defencive layers and the addition of the most powerful node in the game Archmage 5/5, Sorc is eating GOOD for 1.1. These changes will easily push Sorcerer to the upper echelon of power making it a great choice as a starter!

This build and guide are meant to be as New Player Friendly as possible as the Meteor playstyle is very straight forward consisting of very long burst windows where you just delete anything on screen with the strongest scaling skill in the game and a short recharge with Focus before going back to Meteor spam.

Please Note - This build requires zero uniques to work. All Uniques are optional and only serve to make this build stronger. Due to this, this build should be an amazing Cycle 2 Starter due to its ease of scaling and sheer power.

Sorcerer gets to benefit from an amazing recovery method all the way from the moment you become one with Mana Shell 5/8 fixing its squishiness while leveling and scaling into a Endgame Ward generation behemoth. When combined with Recollection 5/5 keeping Teleport's cooldown low and us having permanent Haste through Focus' Energy Infusion 1/1, this build will be a zoomer which will make it an amazing Monolith Farmer and with its insane damage windows during Arcane Ascendance, it will be a Boss deleter.


If you have any questions, I stream every day on Twitch and would be more than happy to help you out! - https://www.twitch.tv/Allliee_

This build also has a corresponding Video Guide! I come from PoE and am known for my very very in-depth Build Guides.

I'd highy recommend checking it out and, if you can't make a Twitch stream, leave a comment on the Video Guide and ill help as soon as I can!


The whole goal of this build is to spam as many Meteors as possible. Due to Meteor being the highest scaling skill in the game and with us having permanent uptime on World Ender 1/1 in the Endgame, just 1 cast of Meteor should kill any pack.

Previously, this build struggled with Mana as Meteor costed so much Mana. With 1.1 and the addition of Archmage 5/5, all of these Mana issues are now gone allowing for us to have a very very comfortable time while doing Echoes and to have more DPS on bosses.

With damage amps you will get later such as Throne of Ambition & Arcane Ascendance, this build will delete Bosses in mere seconds while having a great time clearing Monoliths!

Pros & Cons

Pros

Extremely Simple Scaling - Item Has Mana? Good Item

DPS Scales Itself Allowing For More Focus On Defensives

Very Simple Playstyle w/ Low APM

VERY Fast w/ Low CD Mobility Skill & Near Permanent Haste

Cons

Mana Will Be A Slight Issue Until Monoliths

Requires 1 Unique To Truly Be Very Very Tanky

Gameplay / Mechanics

Damage & Playstyle

This build is very simple to play! This build will revolve around us having large periods of spamming Meteor which with its 900% Effectiveness of Added Damage, will delete everything on screen. We are taking Twin Meteors 1/1, Meteor Shower 3/3 & Rain of Fire 1/1 which will allow us to pelt anything with a shower of 6 Meteors at once! This when combined with Extinction 3/4 will give us occasional Large Meteors that will easily clear a pack by itself. Due to us having World Ender 1/1, we can completly ignore PrefixCritical Strike Chance as a stat and only focus on PrefixCritical Strike Multiplier allowing us to scale the damage of Meteor to a silly degree. While World Ender 1/1 wount do much early on as your Mana pool will be very small, as you push into Monoliths and get a 1.8k-2.2k Mana Pool, the majority of your Meteor's will just be Crits.

Important Note on Meteor usage - Please do not spam Meteor while clearing. This will make you constantly run out of Mana and make your clear a lot slower. 1-2 Meteors is all you will need to clear a pack and anything more than that is overkill. At 1.5k+ Mana this wount be an issue but, when you get to Monoliths and have 400-500 Mana and no Archmage 5/5, you will struggle with Mana if you overdo it. This will be very easy to get used to and will be less of a requirement as you push the build but please, 1-2 Meteors per pack at low Mana values while ignoring any random stragglers in a pack and you will have 0 issues. If you played Frost Claw, it should feel similar to that while clearing but, it will be a lot less punishing as you always have great PrefixMana Regeneration.

We will then combine this with Focus which gives us an unreasonable amount of PrefixMana Regeneration allowing us to top back up as soon as we go OOM to get back to spamming Meteor. As you start this build, you will need to use it frequently, but as we get more Mana and get into the Midgame, your usage of Focus will diminish. Meteor's Aftermath 3/3, your PrefixMana Regeneration & new to 1.1 Archmage 5/5, will do most of the heavy lifting with Archmage 5/5 making a massive difference. The only thing holding this build back was its Mana problems and well, due to just how Archmage 5/5 works, the math comes out to it being ~2x as strong as Aftermath 3/3 in terms of Mana Regeneration. Once you get this node at ~Level 50, you can say goodbye to any Mana issues you might have while clearing Echoes.

The nice thing about Focus is that due to Desperate Meditation 1/1, it will keep scaling with us meaning it will always give us a relevant amount of Mana back. Focus was also buffed this season to where the "Burst" of Mana it gives after channeling now also gives you 10% of your Missing Mana making it top us up even faster. When combined with Null Profusion 1/1 & Null Infusion 4/4, every time you press Focus while at Negative Mana, not only will you gain 40% of your Mana up front, but boost yourself up to 300+ PrefixMana Regeneration, and then gain another 10% a second later.

Important note on Focus usage - Due to how powerful Null Profusion 1/1 & Null Infusion 4/4 are, you want to wait for your Mana to be negative before pressing it. This will give you significantly more Mana at a quicker rate. The best way to achieve this is to just keep using Meteor as normal until your Mana gets low. Once your Mana is low, keep using Meteor to tank your mana into the Negative. Your Mana recovery will quickly bring you back out of Negative Mana if you only dipped into it by something low such as 20-30. You then want to immideatly use Meteor to go down to -100 or lower Mana, then use Focus. You don't have to wait and can just use it when you are at -20 to -30 but, it might be a bit hard to time it thus, it will be easier to really tank your mana to -50+ to make sure you dont start your Focus at positive Mana.

TLDR:

  1. Spam Meteor
  2. Once at Low Mana, use Meteor to go into Negative Mana
  3. Cast Focus only when you have Negative Mana
  4. Be careful to not accidentally let your Mana go Positive before you use Focus. To prevent this, let your Mana go back into the positive, then use 1 Meteor at ~20-30 Mana to tank it down to -100 Mana. If you are good with your timing you wount need to do this but, this will be the guaranteed way to never accidentally start Focus at positive Mana.

Finally, we will have a lot of Movement Speed in this build due to how good Energy Infusion 1/1 is giving us up to 10 Seconds of Haste depending on how much Mana we gaiend from Focus up to a cap of 100. Well... since we will be gaining 1k+ Mana back from each Focus, this just means Permanent Haste. When combined with Teleport's already low cooldown and the fact that Sorcerer gets Recollection 5/5, we will have an amazing low-cooldown Mobility Skill to get us aorund faster!

Defences

This build's main Defence will come from PrefixExperimental Ward Gained on Traversal and large amounts of Mana Spent gained as Ward from sources such as Mana Well 5/5 and Strands of Souls. These when stacked with the large amounts of Mana constantly being spent will keep you at a healthy 4-5k Ward at all times. The Experimental mod also synergyses well with our build due to Teleport giving us a majority of our mobility as well as Out of Body 3/3 granting us a consistent amount of Ward wanting us to constantly use it.

Later Transient Rest will also be added in the Endgame giving us about the average of ~1.2k Ward per Second. The requirement to "Stop Moving" is very easy to achieve as well, pretty much everything counts as you stopping your movement. Anything from casting Meteor to Focus or even the veeeery tiny delay when you start casting Teleport. Due to this, its very easy to have 80-90% utilization of the 2 Second Cooldown without you ever needing to think about it or doing anything special.

With that said, this build will be very tanky before it gets Transient Rest due to all the buffs Sorcerer recieved in 1.1. Mana Shell 5/8 is a new reworked passive giving us 1 Ward Per Second per 10 Maximum Mana we have. This is a major buff to Sorcerer's Leveling defences and will scale into a Lategame behemoth giving you upwards of 200+ Ward Per Second. Due to its scaling nature, and due to us wanting to just get as much Mana as possible in every single slot, it by itself will keep you very comfy while Leveling. At ~Level 20 when you unlock this, you will have ~100 Base Mana, 50 from the Sorcerer Mastery Passive & ~40-50 from Mana on gear you picked up. This means as soon as you get 5 points in it, you will have 30 Ward Per Second. This will stabilize at ~150 Ward depending on how much PrefixIntelligence you have.

Later, we will also get Lost Knowledge 5/5 which will only get better as we gain more Mana, Mana Well 5/5 which will go hand-in-hand with our extreme levels of Mana Spent per Second, and finally eventually add in a Twisted Heart of Uhkeiros. Twisted Heart is not required in this build but, given it gives +1 Skills, the extra Ward it provides is very nice given we will hold ~10k Ward meaning our Health is never in any danger. When combined with Lavamancer 5/5, there just really is no reason to not run a Twisted Heart of Uhkeiros but again it is not required and the build is completly fine without it.

When we combine all of these things together, you can easily expect to have ~10k Ward up at all times which when combined with the 18% Less Damage of Harbinger of Stars & Sphere of Protection 8/8, this build should have no issues living all content.

Skills

Passives

Stat Priorities

Equipment

The bases that are linked here are the ideal bases to use Endgame. Until you can get proper Exalted items on the correct bases, don't worry too much about it.

IMPORTANT: You really need to make sure you fit PrefixMana on every single slot it can go on. For all of these tooltips, if you hover over it, at the bottom of the tooltip it will say what mod can go where. PrefixMana is the lifeblood of this build allowing us to scale made of the nodes that depend on it such as Wisdom 6/8, Mana Shell 5/8 & Transient Rest.

You also need to make sure to heavily prioritize PrefixMana Regeneration on your Rings, Belt & Amulet. Mana Regen is very important to making this build comfortable and it is a stat that goes from Meme to #2 Priority in this build. This is more important than any other stat on the slots it can go in and needs to be kept in mind.

Please make sure that PrefixMana & PrefixMana Regeneration are the 2 stats you aim to get as Exalted Affixes.

Prefixes

Fit PrefixMana & PrefixMana Regeneration everywhere as mentioned above. Outside of that, the rest of the priorities are very simple, try to get PrefixCritical Strike Multiplier on your Weapon & Catalyst as we allways will crit due to Meteor's World Ender 1/1. This wount be as important early on as you woun't be above 400 Mana often but, as you push to 1.5k+ Mana, this will always be active making PrefixCritical Strike Multiplier really good.

Another important mod to keep in mind is PrefixExperimental Ward Gained on Traversal. This is a mod that will come on Boots from Exiled Mages. Later into the build we will want to swap to Transient Rest but ONLY once we manage to put the Experimental mod on them. This mod at Tier 5 will be just as good as Transient Rest in terms of Ward Recovery at 50% Mana with it only getting better the lower you go.

While PrefixMana might be good PrefixLevel of Meteor is better and more important on your Body Armour. Try to find an Exalted roll ASAP and even if it doesn't have PrefixMana on it, still use it as the extra levels are a big DPS boost.

Otherwise, try to get PrefixIntelligence on every other Prefix as not only does it scale our Damage but it gives us more Ward Retention and it scales Elixir of Knowledge 3/3 more.

Prefixes are very very relaxed as long as you keep 1 thing in mind: MANA GOOD STAT, does an item have MANA on it? PUT IT ON.

Suffixes

Due to us being a Ward build, and due to our Ward Generation feeling great from the start of our build, we dont need to focus on SuffixHealth that much. You will want to get some SuffixHealth as you progress through your Monoliths but, once you get Transient Rest & ideally Twisted Heart of Uhkeiros, you can drop all of your SuffixHealth rolls.

Try to fit SuffixChance to apply Frailty on Hit on your Amulet as you will be running a pair of Unique Gloves and a Unique Relic making this the only place we can fit it.

Outside of that, once you get Frostbite Shackles, you want SuffixCold Resistance on every Suffix. Frostbite Shackles is going to provide ~1/2 of our Ward Retention and we want to do everything we can to scale it. Make sure you prioritize Resistance Capping first but. You will not be able to run SuffixCold Resistance everywhere early on but as you start getting better gear and better rolls, especially your Blessings, you will have more and more Open Suffixes for more SuffixCold Resistance.

Please keep that in mind. With the new Forgotten Knights faction, at Rank 8, all Blessings will roll twice when dropping making hunting down Max Rolled Blessings even easier. I'd highly recommend going and hunting these down when you get Rank 8 as this will greatly help with opening up Suffixes for more SuffixCold Resistance.

Weapon

The ideal weapon is either going to be a Crystal Wand with PrefixMana and Mana Regen and the new 1.1 Affix PrefixMana and Mana Spent Gained as Ward. You can stack both of these mods together on a Wand as they are no exclusive to eachother. You can also use a Sceptre with just PrefixMana and Mana Spent Gained as Ward but ideally, you really want a double Mana Wand.

No matter what, both are going to be able to roll PrefixCritical Strike Multiplier & SuffixFire Penetration and Minion Fire Penetration, so they will be identical.

Please Note - You can use any Wand/Scepte base as it doesn't make too much of a difference early on. You really want a Crystal Wand if you use a Wand, but as long as you have PrefixMana on the weapon, you are good to go.

Slot
Item
Stats
Helmet

#1 PRIO

PrefixMana

Otherwise

PrefixIntelligence

PrefixMana Spent Gained as Ward

-

SuffixCold Resistance

Any Resistance You Need

Body Armor

#1 PRIO

PrefixLevel of Meteor

Otherwise

PrefixMana

-

SuffixArmor and Reduced Bonus Damage from Crits

SuffixCold Resistance

Any Resistance You Need

Gloves

For LP:

PrefixMana

-

Glove Stats pre Frostbite:

PrefixMana

PrefixIntelligence

PrefixIncreased Area for Area Skills

-

Any Resistance You Need

Belt

For LP:

PrefixMana Regeneration

-

Belt Stats pre Strand:

PrefixMana Regeneration

PrefixFire Damage

-

SuffixCold Resistance

Any Resistance You Need

Boots

For LP:

PrefixExperimental Ward Gained on Traversal

-

Boot Stats pre Transient:

Must Have

PrefixExperimental Ward Gained on Traversal

Otherwise:

PrefixIntelligence

PrefixMovement Speed

-

SuffixCold Resistance

Any Resistance You Need

Relic

For LP:

PrefixMana.

-

Pre Twisted Heart:

PrefixMana

PrefixMana Regeneration

PrefixIntelligence

PrefixCritical Strike Multiplier

-

SuffixCold Resistance

Any Resistance You Need

Off-Hand

#1 PRIO

PrefixMana

Otherwise

PrefixCritical Strike Multiplier

PrefixFire Damage

-

SuffixCold Resistance

Any Resistance You Need

Ring 1

Sapphire Ring OR

Any Other Ring Base

#1 PRIO

PrefixMana Regeneration.

Otherwise

PrefixIntelligence

PrefixFire Damage

-

SuffixCold Resistance

Any Resistance You Need

Ring 2

Sapphire Ring OR

Any Other Ring Base

#1 PRIO

PrefixMana Regeneration

Otherwise

PrefixMana Regeneration

PrefixFire Damage

-

SuffixCold Resistance

Any Resistance You Need

Amulet

ANY Amulet Base Based On Your Needs

#1 PRIO

PrefixMana AND

PrefixMana Regeneration

-

SuffixChance to apply Frailty on Hit

SuffixCold Resistance

Any Resistance You Need

Idols

Idols in this build are going be simple and very strong as we get acsess to Grand Glass Idol with it's ability to roll SuffixMana And Armor. You are going to want to fit 4 of these in your Idol Slots and they should also provide you a very nice way to keep upgrading the build by finding better rolls.

The rest of your slots can be anything else you want. You can either use a Adorned Arcane Idol with PrefixWard Retention & SuffixCold Resistance or a Throne of Ambition.

Throne of Ambition will ramp your damage up to 40% More Damage by the end of an Echo or Boss Fight and is great if you just want more damage. The only downside is that if you go 4 seconds without casting Meteor which might happen depending on how long you channel Focus. This shouldn't be too much of an issue and will provide the build with a large Damage Increase.

Lastly, fill in the rest of your slots with Small Lagonian Idol that have PrefixMana & SuffixCold Resistance on them.

Blessings

Blessings are going to be simple in this build due to Frostbite Shackles. We want as many Open Suffixes on our gear to fit as much SuffixCold Resistance as we can get. Due to this, we want to use all of the Resistance Blessings to offload those Resistances.

Note - With the new Forgotten Knights faction, at Rank 8 and above, all Blessings will roll twice when you obtain them. I recommend to get a copy of every Blessing and to then Wait until Rank 8 before farming Max Rolled Blessings at it will save a lot of time.

Grand Emptiness of Ash will be the best Blessing in The Black Sun but, you can also run Grand Echo of Solarum if you are struggling with SuffixVoid Resistance.

Otherwise, there isint much choice for the other blessings.

Timeline
Blessings
Ending the Storm
The Age of Winter
Fall of the Outcasts

Any

The Stolen Lance

Any

Blood, Frost, and Death

Any

Fall of the Empire

Any

The Last Ruin

Any

Build Variants

Leveling

Leveling this build will be an absolute breeze as we pretty much get to play our main skill from as early as ~Level 25. As soon as we unlock Glacier, we will be using it to Level until we can Unlock Meteor and put 3 points in Aftermath 3/3 and 1 point into Meteor Shower 1/3. Once you unlock those, we will simply be alternating between casting Meteor and utilizing both Mana Strike & Focus to replenish our Mana. Early on, you will struggle for Mana especially once you pick up Twin Meteors 1/1. This is why it is highly important to find any PrefixMana & PrefixMana Regeneration rolls you can as it also synergizes well with Mana Shell 5/8 & Lost Knowledge 5/5.


If you want an in-depth explination of how to Level this, id recommend watching the Video Guide!

Step by Step guide at the bottom.

There is also a Build Variant above this section that has a link to the Skill Trees of Glacier & Mana Strike if you would like an interactive one with sliders.


Important: We will be leveling as a Sorcerer which loves PrefixMana. You want to heavily prioirtize putting PrefixMana on every item you can. The Sorcerer Passive gives us 1% More Damage per 2 Mana Cost on your skill. Due to this we want to get Meteor's Twin Meteors 1/1 ASAP and if you don't have much Mana, it will feel a bit clunky. You can use any Weapon you want but a Birch Wand gives a ridicilous amount of PrefixMana for it only requiring Level 20 to equip.

The other Very Important stat will be PrefixMana Regeneration. The more you have the easier it will be to sustain Meteor's casts and the less Mana Strikes & Focus you will have to do.

Level 1-20

To start our journey as a Mana Stacker, we need to unlock Meteor. This just requires us to progress through the story up until the point where you get to choose a Mastery and become a Sorcerer. Once we unlock Meteor, we will ignore it until Level 20 and can Specialize into it as Meteor really needs 1 point in Meteor Shower 1/3 at a minimum to feel good.

To get us there, we will be using Glacier to level as it is pretty much.... just Cold Meteor. Glacier is a 3 part ability that will do 3 increasingly larger Ice Spikes with the 3rd one doing over 1/2 the Total Damage. Glacier is unlocked at 5 Passive Points at ~Level 6. Until then, Specialize into Fireball and pick up 2 points of Conflagration 2/5. This will be your Single Target damage while an Unspecialized Elemental Nova will be your AoE. Early Mage leveling is painful until you unlock Glacier and this is simply the best we can do. Once you are Level 6, Unspecialize out of Fireball and Specialize into Glacier.

Glacier will be our main DPS all the way until we get Meteor and 1 point into Meteor Shower 1/3. Glacier will do so much damage that it should just 1-shot all packs of monsters for the most part. It will have a very high Mana cost which is why we will pair it up with Mana Strike. Your whole playstyle up until ~Level 25 is going to be using 1-2 Glacier followed by Mana Strike to regain your Mana. Try to group up packs as much as you can and ignore any stragglers as it isint worth the Mana to kill them. Until Level 8 use an Unspecialized Mana Strike and then Specialize into it with your 2nd Slot.

At Level 7 you will unlock Flame Ward which will be your main defensive layer for now. Flame Ward is so strong that you can facetank all boss abilities for most of the Campaign with it, make sure you are using it as much as you can. Finally, at Level 9 you will unlock Teleport and from here you are off to the races being able to speed through the game at a very quick pace.

Important - Glacier is a 3-part hit ability with the big final hit being over 50% of the DPS. With us focusing on increasing the 3rd hit's damage on its Passive Tree, you need to make sure it is hitting bosses. It has a very large hitbox which will make that easy but, you can miss if you are too close to a boss.

As for the Passive Tree of Glacier, start by putting 2 points into Breaking Point 2/4, then 2 points into Greater Destruction 2/4, then 4 points into Morditas' Bane 4/4. By this point you will be ready to swap to Meteor and wount need to worry about it anymore.

For the Mana Strike Passive Tree, put 3 points into Arcanist's Blade 3/3 , then 4 into Swift Sap 4/4, 2 into Reclamation 2/3 and 4 into Mana Drain 4/4.

There is also a Build Variant above this section that has a link to the Skill Trees of Glacier & Mana Strike if you would like an interactive one with sliders.


Levels 20-Endgame

You will unlock Meteor at ~Level 15, ignore it until Level 20 when you can Specialize into it. Once Specialized, Ignore Meteor and keep playing Glacier until you have both 3 points in Aftermath 3/3 and At Least 1 point in Meteor Shower 1/3. While Meteor does more DPS than Glacier, due to its delay before the Hit and its lack of good AoE, Glacier will just be faster to level with. Meteor Shower 1/3 really helps with this as each point will give us 1 additional free Meteor with no additional Mana cost attached to it unlike Twin Meteors 1/1.

Important - Once you swapped to Meteor, make sure you keep upgrading your Weapon. Meteor has a 900% Effectiveness of Added Damage meaning the +Spell Damage Implicit on your Weapons is a much bigger deal that any sort of damage rolls your Weapon might have such as PrefixElemental Damage or PrefixSpell Damage.

Once you have Meteor Shower 1/3, Unspecialize out of Glacier and Specialize into Focus. Focus is going to be crutial to you being able to sustain Meteor's Mana costs as with a low Mana pool we wount be able to do too many before going OOM. With Focus we are going to be picking up Desperate Meditation 1/1, Null Profusion 1/1 & Revelation 2/4. With all 3 of these, channeling Focus for at least 1 second will pretty much top you back up. Due to the nature of Desperate Meditation 1/1 & Null Profusion 1/1, you want to get to Negative Mana before actually casting Focus to benefit from the burst of Mana.

Another important node to keep in mind is going to be Aftermath 3/3 which Refunds you 16% of Meteor's Mana cost per second up to 48%. Due to this, you are going to not want to spam Meteor and in stead just only using 1-2 Meteors per pack. Try to attack directly into the middle of a pack and if 1-2 random straggler mobs live, just ignore them and move on to the next pack. You don't need to wait the full 3 seconds but even just delaying your casts and only doing 1 per pack of monsters will make a massive difference to your Mana economy.

Important note on Focus usage - Due to how powerful Null Profusion 1/1 & Null Infusion 4/4 are, you want to wait for your Mana to be Negative before pressing it. This will give you significantly more Mana at a quicker rate. The best way to achieve this is to just keep using Meteor as normal until your Mana gets low. Once your Mana is low, keep using Meteor to tank your Mana into the Negative. Your Mana Recovery will quickly bring you back out of Negative Mana if you only dipped into it by something low such as 20-30. You then want to immideatly use Meteor to go down to -100 or lower Mana, then use Focus. You don't have to wait and can just use it when you are at -20 to -30 but, it might be a bit hard to time it thus, it will be easier to really tank your mana to -50+ to make sure you dont start your Focus at positive Mana.

TLDR:

  1. Spam Meteor
  2. Once at Low Mana, use Meteor to go into Negative Mana
  3. Cast Focus only when you have Negative Mana
  4. Be careful to not accidentally let your Mana go Positive before you use Focus. To prevent this, let your Mana go back into the Positive, then use 1 Meteor at ~20-30 Mana to tank it down to -100 Mana. If you are good with your timing you wount need to do this but, this will be the guaranteed way to never accidentally start Focus at positive Mana.

Outside of getting used to using Meteor & Focus together, nothing else will really change until Endgame. Once you feel comfortable with the rotation and dont need Mana Strike at all, Unspecialize out of it and Specialize into Flame Ward as this will give you a lot of DPS especially due to Through Flames 5/5. At Level 35 Specialize into either Flame Ward if you are still using Mana Strike or into Teleport if not. Finally, at Level 50 Specialize into Arcane Ascendance and drop Mana Strike.

You can keep Mana Strike if you are somehow still having Mana issues but you shouldnt with proper play, if that is the case though, keep Mana Strike until you get Archmage 5/5 at which point you should 100% Specialize out to Arcane Ascendance.

As for Arcane Ascendance, ignore it until you have picked up both Acuity 1/1 & Tranquility 3/3. Once you have both, Arcane Ascendance will become a single target Nuke, greatly reducing Meteor's Mana cost and greatly increasing your Cast Speed and Damage allowing you to dump your Mana very quickly before using Focus again. This should ideally only be used on Bosses as Arcane Ascendance does root you in place. You can still Teleport while rooted and, simply recasting Arcane Ascendance will end it early, allowing you to move again.

From this point, just keep following the Passive Trees & have fun!

Step by Step Guide

  1. Use Fireball for Single Target & Elemental Nova for AoE. At Level 4, Specialize into Fireball and pick up 2 points in Conflagration 2/5.
  2. Once you unlock Glacier, Unspecialize out of Fireball and Specialize into Glacier. Pick up 2 points in Breaking Point 2/4 then 2 in Greater Destruction 2/4 followed by 4 points in Morditas' Bane 4/4. Use Mana Strike to gain your Mana back.
  3. At Level 7 start using Flame Ward as an amazing defensive and at Level 9 start using Teleport.
  4. At Level 8, Specialize into Mana Strike in your 2nd Slot picking up 3 points in Arcanist's Blade 3/3, then 4 in Swift Sap 4/4, 2 in Reclamation 2/3 & Mana Drain 4/4.
  5. At Level 20, Specialize into Meteor. Follow the Skill Tree for it in the Skills Section and ignre it until At Least 1 point in Meteor Shower 1/3. Once you have Meteor Shower 1/3, Unspecialize out of Glacier and Specialize into Focus. Follow the Information right above this Step by Step Guide to utilie Meteor & Focus correctly. Unspecialize out of Mana Strike once you are comfortable and arent using it anymore and Specialize into Flame Ward.
  6. At Level 35, Specialize into Flame Ward if you are still using Mana Strike or into Teleport if you arent. Follow the Passive Trees in the Skill Section of the guide.
  7. At Level 50, Specialize into Arcane Ascendance and use it as a Single Target Nuke on Bosses with Meteor.
  8. Blast everything and have fun in Monoliths!

Endgame

I was going to write a detailed description of what the Endgame would look like for this build but I think theres an easier way to put it: MANA

Since Mana does everything for this build from increasing its Defences to increasing its Damage, finding higher rolls of PrefixMana on all of your gear will take up the majority of what you aim for in min-maxing your gear.

One large Lategame upgrade you can do will be to get a Transient Rest that has the PrefixExperimental Ward Gained on Traversal mod on them. The Experimental mod is better than Transient Rest at 50% Mana and lower with it only getting stronger the lower you go. You will usually hover at ~50% Mana or less with normal gameplay making it efficient. With that said, Transient Rest is still great and combining both things together will only be better. The difficult part here is that getting a pair of Boots with PrefixExperimental Ward Gained on Traversal that is also Exalted is not easy. These will only rarely drop from Exiled Mages and even if you get one, you will need to hopefully win the roll and have the Experimental mod be the one that gets moved. You DO NOT need a Tier 6 or 7 version of this mod if you plan to move it over. Due to the already rare chance of seeing a pair of Exalted Boots with the mod, ant Tier 4 or higher roll should be fine for an attempt.

Outside of finding items with higher PrefixMana & SuffixCold Resistance rolls, there isint much else to it. The beauty of this build is it's simplicity and how PrefixMana is your lifeblood.

Loot Filter

Loot filtler can be found in the link below!

This filter is designed to show you leveling gear for Glacier & Meteor as well as any other useful stats you might want while leveling!

This filter is also good as a general Endgame Monolith filter for this build.

Filter Link - https://www.lastepochtools.com/loot-filters/view/boYMyJoJ

To import it into LE:

  1. Go to the Link
  2. Click Export at the top & click Copy to Clipboard
  3. In-Game: Go to Settings - Gameplay - Manage Loot Filters
  4. Click the Green Plus at the top
  5. Paste Clipboard Contents

I HIGHLY recommend to swap to my Endgame Allie Filter once you get to Empowered Monoliths. It is a highly customizable Filter designed for any build in the game. This will greatly declutter the Exalted items that will get thrown at you and it easily allows you to see exactly what stats you want.

More Info on the Allie Filter can be found here - https://youtu.be/_4RGTF4n5cQ

FAQ

Video

Changelog

  • Fixed spelling
  • Updated Focus & Teleport Trees, Swapped belt & boots for new items that make the build overall tankier.
  • Updated Focus & Teleport Trees, Swapped belt & boots for new items that make the build overall tankier.
  • Updated Focus & Teleport Trees, Swapped belt & boots for new items that make the build overall tankier.
  • Updated passive points to make it better early game
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  • Fixed gear
  • Updated Idols
  • Added Loot Filter
  • Added video
  • Build guide was published

Discussion

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