This is my first attempt at a build guide, please bear with me.
is just such a fundamentally cool skill to play, but it just doesnt feel as strong compared to everything else sorcerer has to offer (*cough* static orb *cough*). The only saving grace with black hole is it has one of the best scaling damage nodes in any skill. makes your uncapped fire resistance apply to your chance to with black hole at 10 times the value. Meaning if you had 75% fire resistance you apply 7.5 ignite a second. However since its uncapped fire resistance, we can scale it to the moon. We can reach well above 300% fire resistance on moderate investment hitting 30+ stacks of ignite per second. That may not seem a lot, but black hole also comes with so many raw damage multipliers that it actually works quite well.
We also scale ignite duration to nearly 5 seconds or so with sorcerers . So in short we have a bunch of s on a target which last twice as long. If only we didnt have to wait forever for the damage to kick in. Cue . This skill comes with one of the most broken nodes for any ignite build. makes us instantly deal the damage of all s on nearby enemies. Thats cool, but it gets better, since we can get to basically triple the damage of our ignites on bosses.
The main issue with this build is has a long cooldown that we cannot just spam between packs, maybe once in 2 packs. So we need to find other ways of clearing monoliths. This build goes with as our preferred traversal skill, which can clear quite well with and also casts for us. This way, whenever we dash we are also doing damage to everything near us and this dash is on a cooldown of 2 seconds or even less with enough sources of cooldown recovery speed. Since we stack fire resistance anyway for we can also get double value from . We also have some cooldown recovery from and we can stack more on our belt and boots. We also use as a clear tool, which we have easy access to thanks to and
For defenses we have a good chunk of HP and a steady stream of ward from and . If we drop below 70% HP, we have to give us just absurd amounts of ward once every 6 seconds.