Hello, this is Dr3ad from Epoch Builds, and in today's build guide we are showcasing Cold DoT Werebear, one of the best overall builds for Last Epoch currently, both in terms of how relaxing of a playstyle it has, and also its overall strength. Now this build normally gets over 100k-ish DPS on the Target Dummy, but I still say its one of the best builds? Why is that? Well in how it applies it damage. Thanks to the buff recently to , and the rework to the entire Druid Class, it has allowed this build to have a special place in my heart and also impressed me significantly. This build is also very SSF friendly, as there are no required uniques, and can be leveled as a regular primalist in the campaign then transitioned into Werebear when you have all the points allocated. It also boasts a very noob friendly playstyle, as all you do is and through monolith echoes.
So the build relies upon Strength stacking thanks to , which gives us adaptive spell damage per point of Strength we have. This allows us to scale and to the point where we can deal enough damage to clear screens with ease.
is a Cold Damage Over Time Spell Skill, that applies it's DoT in an AoE around the caster. It ticks at twice per second, and it can be stacked infinitely, the only thing restricting you is mana, duration and cast speed. We cast all of our maelstrom stacks from 's node . We cannot self cast maelstrom while in , so we are reliant on this. was changed recently to have a lot more base damage, and have better nodes to scale your damage like , giving us up to 100% more damage with the skill. We also have which with a few points can give us 40% more damage, while reducing our AoE slightly. Since is our single target damage source, it losing AoE is not a huge concern at all.
is a Physical Damage Over Time skill, that normally applies a debuff in a cone, which there is a hit portion, then it applies a debuff that immobilizes enemies and applies Damage Over Time. We convert it to cold with , so that all of our damage is cold so we can scale it all at once. We then grab , which turns the cone into a Circle AoE, which is huge. Then we use inside with the node , proc'ing our , bypassing the cooldown. To clear screens of enemies, we just simply , and does the rest.
The rest of the build is focused on supporting these 2 skills and making the gameplay as smooth as possible