The gameplay and skill rotation is very rewarding and fun to use. Depending on the situation and enemies you either dash into or away from combat with following up with to generate 5 Shadows. After that you click (Chakrams) once. While the Chakrams are flying around dealing dmg to the enemies you immediately follow up with another . This will bring you down to negative mana. Spamming Shurikens with will bring your mana back up to repeat the combo.
While doing Monolith Echoes most of the time you only need one rotation since the damage is already so strong that you can (oneshot) enemy packs or bosses with the returning Chakram mechanic.
On high HP monsters or Bosses you have to repeat the rotation to have a high uptime of Shadows. Spamming Chakrams by yourself without Shadows will not grant you the big damage that you can see from the gameplay footage.
In Monolith use whenever it is off cooldown to get a guaranteed . While doing boss fights you have to time it correctly for the guaranteed dodge on potential one shot mechanics.
Use and into enemies for the attack speed bonus on . The close combat situation allows to explode quicker from nearby enemies. Spam and directly on top of a high HP monster before another upcoming dangerous attack where you start to reposition.
For content like Arena it is recommended to kite away from enemies abusing the returning Chakram mechanic while having high Movement Speed. Also can always heal you next to the strong leech we get from the Blessing. Shadow Rush can help you out while losing all health potions.
The skilltree provides alot of strong mechanics. First of all we try to get as many Shurikens (3) as possible from (+2), (+2) & (+2) getting a total of 9 Shurikens. will only let you throw one projectile but with we get up to 108% more dmg for a single projectile.
allows us to get another 4% base crit chance. Combining that while dual wielding we reach a base crit chance of 17% making it very easy to reach an effective crit rate of over 80% together with stacks.
is the strongest mechanic within the skilltree. For single target damage we focus on stacking chance from and chance from being able to have a permanent uptime of 15 stacks each to reach a brutal 180% more multiplier!
By default cost 3 Mana. is a very mana intensive skill. can help us out to get mana back quicker with the amount of throwing attack speed that we scale. Therefore we only need one affix on a ring. Tier 1-5 already provides us with -3 Mana Cost to sustain Shurikens. If you can manage to seal a T4 you have more room for prefixes like Dexterity to scale more flat dodge, Throwing Attack Speed, Lightning Dmg, Crit Chance etc
Technically you could also use but then we miss alot of strong dmg multipliers in the tree.
If you manage to get T6 and T7 exalted rings to get a total of -9 Mana Cost you could abuse for additional 100% Crit Multiplier. Chakrams will not lose their piercing ability.
Dual wielding is always a risky playstyle, especially in endgame content. You won't be able to fully facetank every monster in the game. Knowing boss or monster abilities while also being able to kite a lot will greatly improve your survivability.
Mechanically we trust our HP pool (up to 2.5k+), capped Resistances, 100% Crit Avoidance, Leech, 60% Endurance, Movement Speed & high Glancing Blow uptime from Apostacy. With additional Dexterity and from + stacks from while being in close combat we are able to reach 100% Glancing Blow quicker with all the added Flat Dodge that we convert. will permanently make it possible to refresh 1k Life whenever you need it, even when running out of health potions.
A good player can mostly survive using at the right time. Rogue is pretty much vulnerable to one-shots. The guaranteed dodge can help you out.
Your playstyle and game knowledge is responsible for you survivability at the end.
Defensive Ailments like , & all come from Skills or Passives, therefore we don't have to use it on gear.
Never underestimate the power of Stun provided by and lightning builds in general!