This build focuses on turning from a channeled skill, to a cast skill. The play style is to cast at the start of a run, transform using , and maintain both for the entire map by casting every 4 seconds.
The gear requirements are low to start the build and the only thing required is the offhand . If you already have one (or find one early) you can start the build starting at level 36 when you can use this item.
You may enjoy this build if you are tired of building for Crit/ Crit Damage. This is a zero crit DoT build focused on all necrotic damage. It's focused on increasing the speed that the offhand pukes out beams by stacking and increasing the damage with / / .
The shown gearing is end game gear that you should be aiming for. See Build Variants for low playtime gear.
As I'm not pushing corruption with this build yet, I don't exactly know what the spec tops out at, but it should be able to do 300 pretty easily as I can currently do 200 at level 92 with the gear shown in the variants section. The most important part of this build is to keep moving and keeping going. Constant movement/ positioning is a crucial damage mitigation layer as you'll get hit less and can avoid most enemies attacks simply by not standing still. As you are mostly only focusing on activating drain life and teleporting on cooldown, you can direct more attention to proper positioning.