Hello all, this will be my first Build guide so please bare with me!
This build will focus around 2 main damage skills ( and ) as well as 3 Support skills (, and ).
will be the main way of keeping our active for large AOE screen clear via the node and CDR on gear, at current gearing I believe my skill is on an 11.50 second CD. As well as another bonus by granting us a free cast of via the node .
Granted this will make our have a longer cooldown but will overall boost our damage output and mana sustain. The skill will also allow us to get large swathes of mana back from large packs of enemies in emergencies. I have not calculated the mana gained from hits on Bosses or Rare's but trash mobs grant a fairly good amount in a pinch. This is from just pure experience playing the build myself over the last week.
Our gearing is going to be on the low health end of things, I've tried getting more defenses without losing a ton of damage but it seems low life has been the only solid way for me to get a significant boost to defense via Ward Retention.
To get to this point I have used a combo of two specific Unique items, those being ( and ) These items will constantly drain our Health-Pool replacing the health lost as Ward. Getting a staggering amount, up to 35% of Missing Health Gained as Ward Per Second. Gearing overall should be situational to what you need as a player for whichever content you choose to run, I sacrifice resistances for more damage as my Ward retention is fairly high and I don't notice a lot of incoming hits.