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You Are Already Dead - Ignite Stacking Warpath Paladin Build Guide

Posted by Asatas on October 4, 2024
Last updated on October 25, 2024

Overview

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Hello and welcome to my Ignite Warpath build guide.

If you like the Spin2Win gameplay from other ARPGs, this is the build for you.

If you like Melee DoT stacking, this is a build for you.

However, if you want an optimized meta build that one-shots any boss, you'll have to search somewhere else; my build is about cruising through monoliths and looking good while doing so.

It's a nice, SSFable build that will take you to the endgame and can kill Harbingers - Aberroth untested. It also doesn't use any chase Uniques, so it should be fine for MG.

Read up about everything else to know further down.

Pros & Cons

Pros

(mostly) 1-Button Spin2Win

Steady gear progression

Easily available Uniques

Superb mobility

Cons

Low initial damage leads to backtracking for loot

Endgame damage doesn't scale exceptionally well -> rather long boss fights

Missing good enabler Unique(s)

Gotta get close and personal to deal damage

Gameplay / Mechanics

The core gameplay loop is easy:

Lunge to the nearest enemy. fire up Warpath and go to town on the mobs. You rarely let go of the right mouse button, because as long as you spin, you win. Warpath makes you immune to Stun, so you can spin right through enemy packs as long as you don't stop the skill.

Your hits apply multiple Ignite stacks that you scale up in damage via DoT/Fire affixes. These are your main source of damage.

Keep your fingers ready for Holy Aura and Potion for survivability.

Volatile Reversal has multiple purposes: use it for that bit of extra damage when you feel safe, as a tactical retreat/relocation or emergency lifegain when you're close to death. Just remember where you were, 4 seconds ago...

Smite from Palarus's Sacred Light is a little bit of free damage that you don't really have to worry about - but it looks good, doesn't it?

Normal mobs should die from the hit damage and initial Ignite ticks alone. Rares and bosses will look like they're taking no damage at first, but when Ignite is maxed out and ticking down on them, they'll start to melt.

Keep damaging things so Bleeding Heart keeps healing you, it's your main source of lifegain.

Skills

Passives

Stat Priorities

Equipment

Preface: None of the Uniques are mandatory to play the build. They can all be substituted with whatever you have before you get them. Bleeding Heart is reeally nice though.

Good equipment:

Meh equipment

  • Calamity is easy to substitute with an Exalted, Soulfire is only good as a Legendary.
  • Palarus's Sacred Light - Weird one, depends on your progress in campaign. It's not there because it's good, but because it frees up 6 points in Warpath (Winds of Justice).
  • An optimized build would possibly drop this weapon and Smite altogether, but it's more fun!

Possible endgame upgrades:

  • I haven't found Jungle Queen's Chaps of Holding, but with 2+ LP it's probably better than most Exalteds.
  • Wings of Argentus would also need to be 2+LP to warrant a switch from a well-rolled Ex. *No-good-body-armor-sadness*.
  • Second ring stays Exalted, unless you find a 4LP Sunwreath (good luck).

Affixes:

Your defense layers are Health, Armor, Endurance and 100+% Reduced damage from Crits - aim for a good mix - not SuffixCritical Strike Avoidance because Fiery Dragon Shoes makes it harder.

Offense priorities:

Stats are low priority if you can get explicit Defensive mods like Health over them; Ignite does not profit from any stat.

Slot
Item
Stats
Belt

Spidersilk Sash or other high lvl

Boots

Fiery Dragon Shoes

Most other high lvl bases are good

PrefixMovement Speed

Health, Armour

Ring 2

same as above

Blessings

Drop rate Blessings are whatever

Grand Hemmorage of Marrow works because of Earthscorcher

Timeline
Blessings
Fall of the Outcasts
The Stolen Lance
Blood, Frost, and Death

Build Variants

Leveling

Endgame

Here's what you do after the campaign:

  1. Get your good Uniques,
  2. Fix your Blessings,
  3. Slowly start pushing Corruption, do the Forgotten Knights faction,
  4. Work towards good 3+ LP weapons and 2+ LP armor.

In boss fights, leverage your mobility; stay close to the boss and spin around it. Many bosses have directional attacks that will target your last known location, but have a windup animation, so you'll already be gone from there.

Since targeted attacks are "solved" by always moving around, ground/arena effects and delayed explosions are the things you have to watch out for. Remember Volatile Reversal when you think you're dead in the center of an incoming Orobyss meteor.

Heorot fights: Face him towards a wall, and only do small back-and-forth movements in a 180° cone in his front. If he charges away from you while Blizzard is up, you will need all your potions to survive and catch him with Lunge.

Lagon and Mountain Beneath fights: Count your blessings. Both arena stages have few enemies you can leech health from, so you'll be sitting ducks. Use Volatile Reversal before potions to regain health, but remember how much health you had 4 seconds ago.

All other bosses I've faced so far did not prove to be an issue. Some of them, even Shades and Harbingers, will just fold to an angry guy continuously spinning around them.

FAQ

Video

Changelog

  • removed Eye of Reen from options, Sigils of Hope tweak
  • removed Eye of Reen from options, Sigils of Hope tweak
  • small passive and skill changes
  • reviewed stat priorities
  • reviewed stat priorities
  • added loot filter
  • Build Guide was published

Discussion

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