Dev Blog

Making Mastery Classes More Impactful

Selecting a mastery class in Last Epoch is a big decision for your character. It defines several of your available skills, passives and items. Until now, the process by which you select your mastery class is simply pressing the ascend button once you reach enough of an investment in that mastery's passive tree. The current implementation has a couple of issues including happening later in the campaign than we'd like it to, not feeling very impactful, and making players feel like they've made ...
Posted By EHG_Mike on October 25, 2019
News

Feedback Corner: Potions, Consistency, and Ward

Feedback Corners: A Redux
Welcome to our first #feedback-corner of 2019!
The idea behind the Feedback Corner format is to provide a brief summary of feedback we have received on a particular topic, and to then explain how we will be addressing that feedback. The somewhat similar #dev-blog format differs from this in that it concentrates on our own plans - often serving as an introduction to something not yet implemented.
This Feedback Corner pertains to potions. Earlier this year we ...
Posted By Sarno on October 11, 2019
Patch Notes

Beta 0.7.3c Patch Notes

Skills
Root nodes for skills now use the same tooltip as the skill itself by default.
Changed Focus’ Energy Infusion node
Previous: for 5 seconds after you finish channelling gain 1% movement speed per 10 mana gained. Could allocate up to 5 points, but the node was bugged so that additional points had no effect.
New: When you finish channelling gain, haste for 1 second per 20 mana gained (up to 10 seconds). Can only allocated 1 point (additional points in the node will be respecc...
Posted By Hackaloken on October 8, 2019
Patch Notes

Beta 0.7.3b Patch Notes

Skills
Added a Transform tag to all transform skills.
Black Hole
Cooldown reduced to 16 seconds (from 20 seconds).
Damage increased by 17%.
All types of Bone Golem now have 60% more melee damage, but 36% less melee attack speed than the regular Bone Golem had in 0.7.3.
Forge Strike
Strength now increases all Forge Strike damage, not just physical damage.
Attunement now increases damage similarly to Strength, rather than adding flat physical damage.
Attunement now also increases t...
Posted By Hackaloken on October 5, 2019
YouTube

A Teaser for the Upcoming Skill 'Disintegrate'

Disintegrate will be a hybrid Fire / Lightning skill available to the Sorcerer class which will be implemented alongside a specialization tree in a future patch.
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
JOIN...
Posted By Last Epoch on October 3, 2019
Patch Notes

Beta 0.7.3 Patch Notes

Respec Systems
You can now remove individual points from a skill’s specialization tree.
Each point removed decreases the skill’s level by 1. You level up the skill as normal to regain the points removed.
You cannot remove a point that would invalidate other nodes you have taken in the tree. If you want to remove a point that other nodes depend on, you need to remove the dependants first.
The Despecialization process has not changed for switching which skills you are inves...
Posted By Hackaloken on September 28, 2019
News

Patch Preview: Beta 0.7.3

Overview
Patch 0.7.3 forms part of Phase 1 of our Early Access Development Forecast.
This patch introduces a new chapter of story content, brings additional social functionality, features many skill trees (including the two Skeleton trees), and improves Quality of Life. We plan to release this patch at [date=2019-09-27 time=16:00:00 timezone="Europe/Dublin"] (in your local time zone).
 
Highlights
Patch 0.7.3 includes Chapter 6!
Buffs and debuffs on your character now have visu...
Posted By Sarno on September 18, 2019
Patch Notes

Beta 0.7.2b Patch Notes

UI
Overhauled the appearance of NPC dialog windows. Some additional changes are planned.
Skills
Improved Minion Command system (A)
If there are no enemies near the target point minions will attack the closest breakable to the target point
If there are no enemies or breakables near the target point minions will move to the target point
Improved the performance of giving minion commands
Aura of Decay’s Aura of Terror node now grants 34% chance to fear per point (up from 11%...
Posted By Hackaloken on August 16, 2019
Patch Notes

Beta 0.7.2 Patch Notes

Skills
Added an augment tree for Avalanche.
Added an augment tree for Rive.
Added an augment tree for Reaper Form.
Added an augment tree for Shatter Strike.
Added an augment tree for Shield Throw.
Added an augment tree for Transplant.
Added an augment tree for Werebear Form.
Thorn Burst is now Ice Thorns
Deals cold damage instead of physical
Fires less projectiles, but heat seeks towards enemies
Re-worked much of the augment tree.
Added a new Primalist skill, Tempest Strike, which is...
Posted By Hackaloken on August 9, 2019
News

Patch Preview: Beta 0.7.2

Edit: This patch will be released at [date=2019-08-09 time=16:00:00 timezone="Europe/Dublin"].
 
Overview
Patch 0.7.2 forms part of Phase 1 of our Early Access Development Forecast.
This patch focuses on raising the quality of aspects of the game implemented previously. It brings significant graphical improvements, it introduces the first batch of voice acting, it makes NPCs more realistic, and continues our work on improving the UI.
 
Highlights
This patch features a grap...
Posted By Sarno on August 5, 2019