Damage and play style
Bow Falconer Auto Ballista Burst build prefers a very easy semi-automatic playstyle.
With a basic long-distance Explosive Trap attack using a bow, you can automatically summon the Ballista and exceed the limit of the number of Armed Construction 4/4 or explode over time, inflicting enormous AOE and damage.
- Using Explosive Trap creates 1 trap. If you use Impact Trigger 1/1, 3 arrows will rain down instead of 1 trap. In that case, it will be summoned with a probability of more than 3 times that of the existing ballista summon.
- When Explosive Trap's Static Mines 1/1 Coldsnap Mines 1/1 skill is used, +5 shots are fired at a time: fire +3 shots, electricity +1 shot, and ice +1 shot.
- 5 arrows will automatically fire another arrow trap at a new enemy nearby with a total probability of 90% based on Trap Sprinkler 2/3 and Automated Bombardment 1/1. (If fired from the end of the screen, a ballista is summoned at the end of 12 meters.) . Due to this, there is a 20% chance for each shot to summon a ballista, and if you fire a single shot in terrain with many monsters, you can see an average of 4-5 ballistas exploding across your screen and beyond.
Description of each skill
Ballista - The ballista explosion skill provides very high range and AOE damage. Instead of just throwing the basic ballista and exploding it, this method uses the trap's Blast Rain 1/1 to instantaneously summon more ballistas and explode them.
Basically, it is greatly affected by melee damage, and further damage can be added in relation to the fire attribute. If you like cold, you can enjoy the refreshing taste of a cold blast through the skill Frigid Barrage 1/1. However, in terms of overall damage, the basic physical ballista explosion appears to be the highest.
Armed Construction 4/4 is the most important tree for Ballista. When you invest 4 points, you can get very high damage and range, with damage amplification +8% and range expansion +4% per 1 dexterity. When the current basic setting is reached, the dexterity is about 100, so Sam takes care of 800% damage amplification and 400% range.
Explosive Trap - This skill is the basic foundation of this build mechanism. By default, traps are thrown once using the throwing skill.
If you look at Siege Engineering 2/2, the ballista summoning tree, it says that when a trap explodes after being thrown, there is a 20% chance of a ballista being summoned.
By focusing on this option, we can see that traps can cause more ballista explosions if a large number of traps are thrown at once.
Thus, Clustered Explosives 2/2 gain +2 per throw, resulting in a +3 throw per throw. Well, it doesn't end here. To develop more throwing methods Instead of using the throwing method, I used the arrow method, which is a Blast Rain 1/1 skill, and the faster attack speed gave me the opportunity to attack more traps.
Well, it would be a shame to end it here, so in order to fire more arrows, we added the electric attribute of Static Mines 1/1 and Coldsnap Mines 1/1 projectile attribute, and used theTrapas 1/1 node to fire the bicep attribute.
You can now fire a total of 5 arrows with fire +3, lightning +1, and cold +1 at once!
Upgraded once more, 5 arrows are fired at once like a trap, but here we are not using the trap's property, but the skill node of Impact Trigger 1/1, which explodes as soon as it is fired. 5 arrows can not only stun with a 75% chance, but This is a node that explodes immediately.
Through this node, we immediately detonate 5 arrows, adding a 20% chance forTrap Sprinkler 2/3r to explode again and a 70% chance for Automated Bombardment 1/1, for a total of 90% chance for 5 arrows to explode again in my field of vision. You will see a rain of arrows falling as guided missiles explode on invisible or visible enemies.
As a result, when a skill attacks once, a total of 5 arrows will be fired, and with a 90% chance, 4 or more arrows will be fired. An average of 8-9 projectile explosions occur per attack, and there is a 20% chance of summoning an explosive ballista.
It's scary. If you're lucky, 9 ballistas will appear in one attack, causing a series of explosions.
Mana supply
Dive Bomb Aerial Assault s skill has something that facilitates mana supply.
Aerial Assault Refreshing Resolve 3/3 can instantly gain 9% regen the less mana it has. Therefore, you can see more effects depending on the overall amount of mana.
Dive Bomb Rapid Pursuit 3/3 can be expected to recover more than 100 mana if cast once in a place with many monsters, and in boss battles, using it every cooldown is a great help in mana management.
Movement machine
Aerial Assault You can supply mana Refreshing Resolve 3/3, move, and attack at the same time through .
Boss battle
After summoning, it continues to perform Explosive Trap up to the Ballista limit. Dive Bomb appears to be noticeably active in terms of mana recovery and damage when used every cooldown.
When the boss's health is below 16%, you can useFalconry as a finishing touch to turn the boss into dust.
Falconry can provide instant death when the boss monster's blood is 16% Bird of Prey 2/2 and allows for faster and safer play in boss battles.
How to play
Even if you just hit an invisible enemy with a bow, the enemies around it will have already been annihilated.
If you want to play a little faster, the only thing you can do is to increase your movement speed and use Aerial Assault as cooldown time.
In this way, mapping can be done at tremendous speed, and it shows overwhelming strength in instantaneous boss dealing.