Welcome!
Having started my Last Epoch 1.0 journey with a Warlock, I wanted a new challenge – a build without ward and focused around melee. I have been attempting to balance this build around both monoliths and bosses and have settled with this current setup to maximise bossing potential (as bossing as Melee is much more of a challenge) while still comfortably clearing monoliths with a single + combo.
I'm currently at 400 corruption and not remotely struggling. T4 Julra takes two full combo's to beat (She's dead before the second cast of the room clear). I'd expected this build with some small upgrades to defence to still be comfortable around 800+ corruption.
There are a number of interaction at play in this build and a couple setups you can use depending on preference of content. I'll do my best to lay out all the options.
Equipment setup
We are using gear linked to . This is opens up a big increase to damage without actively having to change anything about the playstyle.
, X2 allow the build to apply the max amount of with minimal attacks. This is very important as the build doesn't attack very often so having a high % to apply means that multiple stacks will be applied for each attack; additionally we get a healthy dose of Void Penetration.
is the least important related gear piece but does give us some additional damage per stack of doom.
The rest of the gear is focused around enabling our high armour to have an increased effect on elemental damage and DoTs. For a health based build this becomes very important with high corruption.