Patch Notes

Last Epoch Hotfix 1.0.4.1 Patch Notes

This is just a quick hotfix to revert a tooltip change which stated a change that was not actually made.
Changes
Reverted a tooltip change for Gambler's Fallacy and Soul Gambler's Fallacy which stated they did not work with channeled skills.
This was wording only and functionality has remained unchanged.
This is a change we are intending for 1.1, and the description change got through early. To be transparent, this is a change we are intending, though we are planning to go over Disi...
Posted By EHG_Kain on March 21, 2024
Dev Blog

1.0 Launch Retrospective

Hello Travelers!
Today’s blog is a little different from our usual fare. As most of you know, Last Epoch launched on February 21, and the reception has been amazing. In the first week after launch, over 1.4 million of you logged in to play Last Epoch. At our peak, we had just under 265,000 players all roaming Eterra simultaneously. That’s good enough for the 39th highest all-time concurrent player count recorded on Steam, and we’re humbled by your support and enthusiasm for the game.
Th...
Posted By EHG_Kain on March 20, 2024
Patch Notes

Last Epoch Patch 1.0.4 Notes

Changes
Players can no longer stun themselves. An example of this was by using the Signet of Agony node in Bone Curse
Replaced the XP Tome sound effect in Echo of a World
Flagged more prophecy rewards as "rare/valuable" (which animates them to rotate and makes them slightly larger than other stars in the Constellation)
Increased the favor cost multiplier for Glyph of Despair Prophecies
You can no longer gain experience while in the grace period (the period of invulnerability after arriving...
Posted By EHG_Kain on March 20, 2024
News

Upcoming bug-fix to Ballista

Hello Travelers,
We have an advance notification regarding an upcoming bugfix currently planned for next week, in this case Ballista. As per our recent discourse regarding mid-cycle balance changes, the result concluded that if an item, skill, or build is highly overperforming due to a bug, that we should be issuing a fix for that bug.
As many of you may be aware, Ballista has the node "Armed Construction" which causes the Ballista to explode when it expires or is destroyed, with the ex...
Posted By EHG_Kain on March 15, 2024
Dev Blog

Mid-Cycle Balance Survey Recap

Hello Travelers,
In between attempting to save the citizens of Eterra, and eradicating them, almost 70,000 of you have joined in with your voices to discuss mid-cycle balance changes. The turnout for this survey has been fantastic; and further, is in addition to the many discussions here on the forums and other platforms on the topic. We want to first thank you all for your enthusiasm on this topic driving it forward.
Today, we want to share the results of the survey, as well as the dec...
Posted By EHG_Kain on March 14, 2024
Patch Notes

Last Epoch Hotfix 1.0.3.2 Notes

Bug Fixes
Fixed a bug where you could enter a Quest Echo regardless of Stability or Quest completion state
Fixed a bug where a Lost Cache could be opened more than once in multiplayer
Fixed an issue where if multiple characters shared the same name, only the first character with that name was showing on the character selection page.
Fixed a bug where killing some Timeline Quest Bosses too quickly would result in the Quest state not progressing resulting in the Timeline Quest not successful...
Posted By EHG_Kain on March 14, 2024
News

LE-52 Error - 03/13/2024

Hello Travelers.
We are aware of an issue causing new accounts to encounter an LE-52 error upon trying to enter character creation/login for the first time. Existing accounts and characters are not affected. We are investigating and will provide an update within one hour.
Latest Update
Update March 14, 2024 at 3:24 AM :
We've released a small client update to fix the LE-52 for new accounts - Patch 1.0.3.1. If you are experiencing this issue, please...
Posted By EHG_Kain on March 14, 2024
Patch Notes

Last Epoch Patch 1.0.3 Patch Notes

Hello Travelers!
In today's patch we have previously mentioned skill changes, stash tab cost reductions, audio updates and more! We plan to release more information regarding the mid-cycle balance changes tomorrow. So if you're interested in seeing the results of the survey, and our plans going forward as a result of the feedback, please keep your eyes out for that post on our forums!
Changes
Campaign
Moved Transition to Temporal Sanctum from The Ruined Coast so it's not as easy t...
Posted By EHG_Kain on March 13, 2024
News

Upcoming Bugfixes to overperforming Builds

Hello Travelers,
We wanted to follow up regarding the survey we sent out Friday, and initial reactions. For some of the questions, there's a fair amount of division, and others you have all been quite clear on. Two of these areas that have been quite clear are: Fixing bugs that cause skills or items to highly overperform, and being notified via public forum posts in advance when a bug fix or balance change will end up nerfing a highly overperforming build.
As it has only been a single d...
Posted By EHG_Kain on March 11, 2024
News

Mid-Cycle Build Balance Survey

Greetings Travelers,
As we continue our mission of collaboration with the community, we wanted to reach out and get as much feedback as we can on the topic of Mid-Cycle balance. In years past we have reached out to the community via a survey, and we found the feedback very valuable. Today, we are hoping to do the same once again.
Previously, our decision on the topic of Mid-Cycle balance has been to avoid adjustments to skills and items that are overperforming but are not bugs and to av...
Posted By EHG_Kain on March 8, 2024