Patch Notes

Pre-Alpha 0.4.6 Patch Notes

Lots of changes again! Post-processing and lighting overhauls, balancing, new skill tree nodes, sounds and lots more!
Skills
Skills can now be specialized in by dragging an icon to an open specialization slot
Minion skills now have the Minion tag (summoning spells still do not scale with minion cast speed, which only affects your minions)
Added an augment tree for Summon Bear
Added a new node to the Elemental Nova tree and nerfed its crit nodes
Adjusted connections in the Summ...
Posted By Hackaloken on February 23, 2018
YouTube

What Makes Last Epoch Different? - Time Travel

Join our discord to try the Pre-Alpha! https://discord.gg/lastepoch
https://lastepochgame.com
Episode 1. Time Travel
Episode 2. Skill System
Episode 3. Passive System
Episode 4. Itemization
Episode 5. Forging/Shattering
Episode 6. End Game Systems
This is the first video describing the unique systems in Last Epoch - A Hack-n-Slash ARPG coming to Kickstarter on April 17th! First up is Time Travel.
https://facebook.com/lastepochgame
https://twitter.com/lastepochgame
Posted By Last Epoch on February 17, 2018
Patch Notes

Pre-Alpha 0.4.5.2 Patch Notes

The team has been working really hard over the past few weeks to bring you one of the biggest updates so far! We've added new models, 2d art, balanced skills, fixed bugs and crashes and much more!
Models
Added new Beastmaster model (now with 300% more muscle)
Added new armor model for the Beastmaster
UI
Added tutorial screens for the Skill and Passive Grid windows
Added new Passive Grid visuals
Added a confirmation window for despecializing a skill
Added a notification for how man...
Posted By Hackaloken on February 12, 2018
Dev Blog

Multiplayer

NOTICE: I saw this topic pop up a few times and I just want to point out that it was initially made in early 2018. I'm not going to modify the body of the text as I think it still reflects our priorities but some things have changed in the last couple years.
Hi Everyone, it’s Mike here to talk about multiplayer in Last Epoch!
We know that many people really want to either play offline or online and not having your preferred play mode available could make a game unplayable. We want you t...
Posted By EHG_Mike on February 9, 2018
YouTube

Last Epoch - Hack and Slash ARPG - Kickstarter April 17, 2018

Check out our website for more: https://lastepochgame.com/
Sneak peak of Last Epoch - Pre-Alpha 0.4.5! See Beastmaster and Sorcerer gameplay, plus our skill, passive, and crafting/shattering systems. Help us spread the word as we head to Kickstarter on April 17, 2018!
Discord: https://discord.gg/lastepoch
Twitter: https://twitter.com/lastepochgame
Facebook: https://www.facebook.com/lastepochgame/
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customizati...
Posted By Last Epoch on February 3, 2018
Dev Blog

Passive Skill Systems

Passive Skill Systems have been an integral part of many of our favorite video games over the years; it provides a method for you to customize your character as they grow in the game world. Currently in the ARPG space we have passive systems such as: Diablo 3’s Pick 4, Path of Exile’s Massive Passive Web and Grim Dawn’s Constellations. Each of these play to different strengths in their respective games, but we felt they all had some room for improvement. I’m going to walk you through the proc...
Posted By EHG_Mike on February 2, 2018
News

Epoch Team Headed to Lantasy

Hello Travelers!
We're excited to announce that a large portion of the Epoch team will be headed to LANtasy, Western Canada's largest PC gaming LAN in Victoria, Canada, March 10th and 11th. We will be presenting Last Epoch, talking about creating a game of this scale as an indie development studio, and answering questions from the audience. We'll also be bringing the latest demo for attendees to play and will be handing out some epoch swag.
We hope to see some of you there! For more in...
Posted By moxjet200 on February 2, 2018
Patch Notes

Pre-Alpha 0.4.4 Patch Notes

Smaller update this time, mostly balance changes and a few fixes. Coming up will be some user experience improvements, a new Beastmaster model and more!
Balance
Doubled ward decay rate
Reduced speed of dodge entropy recovery after a dodge
Changed elemental damage affixes to be slightly lower than other increased damage affixes, because they affect three damage types
Reduced added lightning damage from Stormbreaker
Stormbreaker's added damage no longer applies to spells
Reduced amo...
Posted By Hackaloken on January 30, 2018
Dev Blog

Unique Item Design

Hello Travelers of Eterra! My name is Mitchell and I’m the lead on unique item design. I’ve also designed the crafting system and generally worked on a bit of everything in our code. One of my favorite parts of RPGs (ARPGs in particular) is figuring out how unique items can interact with other systems, so creating unique items that have interesting interactions with the systems of Last Epoch is something I’ve really focused on.
The goal of unique items is to give players more interesting c...
Posted By Mitch on January 28, 2018
Patch Notes

Pre-Alpha 0.4.3 Patch Notes

This release is a big one! Lots of visual updates have the demo looking better than ever, our unique Passive Grid system has been implemented, along with a level overhaul and lots of bug fixes and improvements!
Changes
Visuals
Added post-processing: lighting levels, ambient occlusion, bloom, color grading
Added in Sergey's new enemy health bar and skill panel
Different zones now have different loading screen splashes
Added tutorial tooltips to the skill and passive screens, like the o...
Posted By Hackaloken on January 27, 2018