does not have a hit tag, so critical strike is mostly useless here. We will mostly be reliant on fire damage from , , , , and . The good news is all of this is mostly automated. Only bossing/rares will require more interactions. All of these skills are scaled into fire, as well as maximizes the damage in their respective trees.
Because we can use to proc our and our has the and we use the wall to do this several times. We also rely on our has and in order to snowball this effect. We scale anywhere we can as well as or anywhere else it can fit. This has the planners MAX fire damage over time to 2460%, however the realistic average would be ~2000%. (This does not include the % amount) We also have scaled our spell fire damage to ~750%. Needless to say, this can be a significant number in our scaling. Dummy damage was showing between 65k and 75k with my gear being FAR from optimal (I was shy of 1100%).
We also utilize our and to help us regen mana, as well as the 's and to give us mana return as well. This will allow us to keep up with 6-8 stacks of without much fuss. This is also how we will clear 99% of any echo. Bossing/Rare however will require us to use our that also lays at the ending location. Our gives us protection as well with and . It will also produce some ward for us as well. Our give us some defensive layering as well with the reduced damage from crits, as well as decent penetration with .
We have 2 strong retaliatory mechanics at work here, that both ignite and damage with hits, although we have really skipped on crits to focus on our DoT. is scaled into in order to punish enemies from afar. This is also the reason we scale into , so have our attack AT the enemy regardless of their distance. This ensures all enemies will be hit no matter where they are located. It is cumbersome to run to the feet off enemies, this method increases our clear times significantly.
Our is rolled with +4 to . You could get away with a +3 or +2. If you are extremally unlucky you can drop the points in and the build will function, albeit slightly less top end damage.
To be frank, there is no special defensive system at work. The exact skill that pumps up our offensive abilities, is the identical skill that pumps our defense. The skill being w which triggers our . We do rely on us having capped resistances and our for some other layering. We do utilize some passives on the Runemaster tree like , , and .
Start all echoes the same way. Open up with a few in order to pump both our AND . From there, we just cast every few seconds to keep up our generation of both offense and defense. Our retaliatory mechanics and will take care of the rest. Mana management should be your only struggle, but once you understand the timings, you will be fine.
Difficult Engagement / Bossing
Same procedure as above, accept you will be dodging high damage mechanics (as always). Use onto the enemy and it will use for you automatically. While in this glyph you will deal significantly more damage from all DOT fire sources, including throwing on excessive stacks.