Edit Guide

Immutable Order Runic Invocation Fire Caller Build Guide

Posted By EMP1241 on September 22, 2023
Last updated on September 22, 2023

Overview

?

Terry is a mage. Terry slept an awful lot in school. So he only knows one invocation. That invocation is Igneous Rain

Mechanical Function

We utilize the new unique Fundamental Criterion, more specifically we take advantage of the wand (Mad Alchemist's Ladle) and the PrefixAttunement affixes from the armor. Both of these will need to be well rolled for a good time, since these are fairly common, it shouldn't be too hard to find a good set.

To understand the build, we must understand damage modifiers, most of you may not care about this, so I'll make it brief. If you're looking for a more in depth understanding, you can come visit me on my channel for an explanation.

Fundamental Criterion gives us two (2) sets of "More" modifiers to take advantage of, and we use both; however they do have a requisite to actually function. You cannot just cast all willy-nilly and expect to take advantage of them.

  1. We use a wand, that gives us 18%-36% MORE damage to our invocations, so long as the Heo or Cold rune is first in the list (Furthest to the left)
  2. We get 3% MORE per point of attunement we have. Assuming we have at least a mid roll for our gear selection, it will give us 62 attunement. So in this case 62*3= 186% more damage. The catch here, is we MUST have a Rah rune or Fire be second, or middle of the invocations.

Putting these 2 conditions together, and to take advantage of the more modifiers it leaves us with just 2 invocations. Unvar's Eternal Embers and Igneous Rain. However, the game is bugged from time to time when using the Immutable Order 1/1 allocation. This is a bug I think tied to us converting the Runebolt to full cold.

Bug Notation

Sometimes the game will force us to have 3 Rah or Fire runes, and we invoke Aergon's Greater Fireball , which to be honest, is not totally all bad. It still does pretty good damage and huge AOE, it's just not what we're expecting. You can see this in the demo.

Mechanical Function Continued

We also use Mad Alchemist's Ladle, which apparently is the new goto winner in the wand category. Because of the ailments we add, directly and indirectly through brands and invocations (Slow, Frailty, Shred Armour, Electrify, Poison,Brand of Deception, Brand of Trespass, Shock, and Ignite) This is adding another 8% more damage per ailment. Which is 9*8 = 72% more. This is alot of more damage.

Once we add ALL of these more modifiers , 72% (Mad Alchemist's Ladle) + 186% (Fundamental Criterion) + 18%-36% (Fundamental Criterion) = 276% - 294% more damage.

More damage is the modifier that is multiplies to ALL other damage once calculations of base damage, added damage, damage effectiveness, adaptive damage. AKA more damage modifier is the best modifier.

As always, my builds never require LP to function, but the build can be improved if found.

Pros & Cons

Pros

Multiple Scaled Defenses (Ward, Armor, Damage Reduction with Flame Rush - Celestial Guidance 3/3, Mental Catalysis 6/6)

Active Playstyle

Mana problems, never heard of it

Cons

Requires monitoring of runes (Due to a bug in the game, not expected to stay)

Requires well rolled unique items, but common

Cannot/shouldn't level with the build, must traverse after at least level 70

Min/Maxing gearing is a pain

Idol Hunting :(

Gameplay / Mechanics

Because we have scaled Immutable Order 1/1, we do not care how or what we do, we only care about how many time we do it.

To be clear, what this means is that if we cast Flame Ward, Frost Wall, and Flame Rush. We will still have the invocation Igneous Rain primed up. How Immutable Order 1/1 works is it takes the first 3 skill in your hot bar, from left to right, and will invoke a rune based upon it elemental tag. So for us, it is IMPERITIVE that we have our Runebolt first in the skill bar, after that you can do either Frost Wall or Flame Rush. Since both are full convert to fire, this does not matter, it's personal preference. Our "R" and "Right Click" can be either Runic Invocation or Flame Ward, also a preference on you.

Standard Engagement

There is a wide scope of leeway when it comes to a generic fight with a pack. You can chose to just burst them down with Runebolt, use Flame Rush, or drop Frost Wall and watch the world burn. All will work, and all are effective. These are trash packs and do not take much effort with our scaling.

Difficult Engagement

The default opener for me was Runebolt, Frost Wall, Flame Rush. This would likely clear anything, so long as the Igneous Rain is positioned correctly. If it isn't then just repeat the cycle. That's it. This is the Terry after all, he slept through most of Mage school.

Boss Engagement

You may want to prep with a few Frost Wall's. Yes, I said Frost Wall's. Because of the node Prepared Wards 1/1, we can recast Frost Wall and walk through it multiple times in order to gain a massive ward buff. Once you buff, open up with the difficult engagement strategy. Try to always drop Frost Wall on the top of the enemy to put Brand of Trespass on them and Flame Rush THROUGH the wall in order to gain the, you guessed it, MORE modifier, with Aspirant's Arrival 3/3. This is going to give your Runic Invocation another 30% MORE modifier. This will also empower your Flame Rush with Gas Powered 1/1. Because of Brand of Deception 5/6 (which is applied by our Glyph of Dominion) and Order's Imposition 5/6, this will cause you to pour out an obnoxious amount of damage in a short time (listed shock chance is 114%)

Skills

Passives

Stat Priorities

Blessings

Not much wiggle room here. Try to hit all these well rolled. Fix what you need to. However, the planner has all of these blessing at a mid range roll.

Timeline
Blessings
The Age of Winter
Fall of the Outcasts
The Stolen Lance
Blood, Frost, and Death
Fall of the Empire
The Last Ruin

Build Variants

Leveling

Endgame

Finding double T6 or T7 items will be clutch for late game. Also finding LP will be a huge win as well, although my builds do not require this. You can use this generic endgame filter here to locate double exalts or T7's.

Loot Filter

No loot filter is provided for this guide. You can generate a loot filter for this build in the Build Planner or create one using Filter Wizard in the Loot Filters section.

FAQ

I am live on twitch Tue-Sat 10PM-6AM central. If you have extensive questions, come in and ask. I will do my best to respond when I can here.

Video

Changelog

  • Build guide was published

Discussion

Continue on Forum