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Liath's Endless Lightning - Infinite Lightning Blast Runemaster Build Guide

Posted By zeraxdr on October 15, 2023
Last updated on October 15, 2023

Overview

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This build is a beginner friendly build that can teach you about how to utilize synergies within your skills. By using some nodes in the Lightning Blast tree, we create a playstyle that is pretty unique but can be built on a budget. The build doesn't require any unique items to function, and only a couple pieces to it might take a brand new account longer to find. It's also a build that comes online early in the campaign, and any account should be able to start reaping the benefits shortly after you choose your mastery.

It also has a rhythm to it that you won't find with many other builds. We use a combination of channeling and spells that refund their costs to make it so we never have to stop cruising. We're almost always out of mana, but as long as we have enough mana to cast teleport, we can make our entire synergy function.

While no uniques are required, certain ones with Legendary Potential can still help us push the build into the deep end of the Empowered Monoliths.

Pros & Cons

Pros

Easy to understand beginner build

Low APM

Strong Single Target and Clear

No Unique items needed to make the build function

Removes the need to stack mana or cast speed affixes

Channeling as your main damage source

Cons

Channeling as your main damage source

Full build "rhythm" doesn't come online until later in the campaign

Gameplay / Mechanics

Our build is focused around the Lightning Blast skill, but we use it in a fairly unique way. First, we take the Innate Conduit node to make it so we can cast lightning blast while we're out of mana. Then, we take Insidious Conduction to turn it into a channeled skill. This allows us to channel indefinitely against a single target. Once we unlock this, around the time we get our mastery, we can use channeled lightning blast to be a great single target DPS and just focus on dodging big abilities. Then to turn the skill into a real strong one, we go for Halo Effect. This makes it so the first hit of every single lightning blast you do while channeling adds a Spark Nova. This gives our channeled blasts good AOE clear. Thanks to the way Lightning Blast targets, we can basically wave our cursor in the general vicinity of the mobs and everything will die. Finally, we get Lightning Attunement to ensure that we have permanent uptime on Lightning Aegis.

Since we're standing still most of the time we do damage, we want to use our other skills to support this. We need to work around the fact that we're always out of mana, so we use Teleport's Mana Tunnel node to make the next spell we cast refund it's cost. This alone allows us to cast any of our supporting skills immediately after teleporting. Early on, teleport will cost enough mana that you might drop back into the negative and have to wait a moment to cast them, but as you stack more intelligence and/or mana regeneration affixes on your gear, it will reduce the cost enough that the synergy feels good. Once you get your third mastery for Runic Invocation, we get to have some fun. Using the Attuned Approach node, Runic Invocation will refund a portion of its mana, which stacks with Mana Tunnel to make us refund more than 100% of Runic Invocation's cost. That little mana bump allows us to then cast Flame Ward or Glyph of Dominion (or both) before going back to channeling Lightning Blast.

Once you have all these pieces together, you can Teleport into position, cast Runic Invocation (Ball Lightning), triggering Brand of Deception on rare/boss enemies, drop Glyph of Dominion for the defenses, pop Flame Ward for additional defenses if necessary, then channel Lightning Blast until everything nearby is dead. Once teleport is back off cooldown, we can stop channeling for a moment or two, teleport to a new location and resume the channeling.

Other Mechanics

Because we are channeling to 0 mana, this removes the need for us to stack any amount of +mana. Cast speed only affects the initial start of channeling, and the amount we get from passives and skill trees is enough to make things feel good. This means we can use our gear affixes to focus almost entirely on other damage boosting things. Increased damage, crit chance, crit multiplier, penetration and shred are all great affixes for us.

To make it so our mana regenerates fast enough to be able to cast teleport immediately after we stop channeling, I find that a PrefixMana Regeneration prefix on your belt is enough, but if you feel like you need more it should be fine to toss on your rings as well.

Between Prismatic Gaze and Crystal Skull, our base crit for both Lightning Blast and Spark Nova should be in the 13-15 range, making Calculated Destruction cover a large chunk of our necessary crit chance.

Defenses

Because of the style of this build, we're actually locked out of some of the common defenses that many mage builds use; this also contributes to the build feeling a lot different than other builds. Since we have 0 mana most of the time, we can't use PrefixMana Spent Gained as Ward or PrefixDamage Dealt to Mana Before Health as defenses, and because we're channeling for our damage, we can't use Twisted Heart of Uhkeiros to give us ward based on our casting. This means we have to focus on some other ways to generate ward as our primary defenses.

PrefixPenetration with Lightning Invocations gives us exactly what we need. We're using all lightning skills, which means we're constantly at 3 Gon runes. A level 1 version of this prefix on your chest and helmet will give you a whopping 90 ward per second, plus you'll be going for the Inscribed Patterns node on your runic invocation, giving you another 36. With 126 ward/second at the start of Act 3, you'll have enough passive ward to carry you through most of the campaign. By stacking intelligence and other sources of ward, you'll be able to easily walk through the campaign and regular monoliths with little to no danger.

For our resistances, we can make use of the SuffixAll Resistances While Channelling affix, which basically solves all of our resistance problems as long as we're channeling. I'd recommend being close to capped resistances without channeling though, just in case you take some hits while resetting the skill cycle. Overcapping our resistances is very strong because we're using Frostbite Shackles for an insane amount of bonus ward retention (especially if you have double Liath's Signet equipped), and on top of that we get a lot of ward per second from Charged Reflections as well. If you want to make it even sillier, you can swap Prismatic Gaze for Boneclamor Barbute, which will give you a lot more armor and even more ward/sec from your hugely overcapped necrotic resistance.

Channeling also affords us the ability to use Runic Fortress and Grand Patience of Herkir, which is a ton of flat armor while we're channeling. By stacking that and armor affixes wherever we can, we can get some significant damage reduction going, plus the bonus ward when we channel from Runic Fortress.

Since we're standing still most of the time, we have a tendency to take a lot of hits. Telf'un's Mirage gives us a 15% dodge chance while channeling by itself, and if you can get some additional flat dodge on your rings (which can't have armor suffixes), you can get to 20-25% dodge, which makes it not nearly so bad.

Another benefit of building Teleport with the free spell from Mana Tunnel is that we get to allocate Rock Phase for permanent stun immunity.

Skills

Passives

Stat Priorities

Equipment

As a general idea, we want to prioritize defense on our gear early on and ensure that we've got our ward per second and resists set up properly. Then, we can transition to intelligence stacking to bring both our offense and defense in line. After we get a suitable amount of that, we can focus in on armor stacking, add in some dodge rating, and really push ourselves higher with a lot of crit chance and crit multi.

I would recommend you to follow the below tenants:

  • Get high int anywhere you can
  • Try to balance your resists so that they're as close to 75% as you can get them (while not channeling, if at all possible)
  • Stack armor as much as you can % increased is more important than flat because of the flat we get from passives/blessings
  • Get dodge bonuses where you can't get % increased armor, even 25-30% dodge chance will add a surprising amount of survivability
  • Don't worry about your crit chance until you get the 5 point bonus from Calculated Destruction. Once you have that and your Crystal Skull you can really start scaling it in earnest.
Slot
Items
Stats

Idols

Idols can be customized a bit, but I find that the most effective combos we have are the 1x3 SuffixWard Per Second and PrefixWard Retention are our most valuable stats. Then we can look for things that supplement these, like PrefixCritical Strike Chance With Lightning Skills and SuffixIncreased Lightning Damage (Doubled If You Have Over 300 Max Mana). There are some other options though depending on how you want to build them, such as PrefixIncreased Lightning Damage while you have Lightning Aegis or PrefixIncreased Cast Speed while you have Lightning Aegis since we always have lightning aegis active.

While leveling, you can supplement your idols with: Small Lagonian Idol with PrefixArmour and SuffixHealth, or Stout Lagonian Idol with PrefixHealth and SuffixHealth to fill in the blank spots left by the below idols.

Blessings

There are a couple blessings that are super valuable to us that we'll want to focus on getting asap as we got through our monoliths. Grand Patience of Herkir gives us a massive amount of armor while channeling, Grand Resolve of Humanity gives us a significant boost to our resists, and Grand Mysteries of the Deep gives us lightning shred, which is a ton of extra damage.

Build Variants

Leveling

For early leveling, I find that dropping our first specialization into Elemental Nova and specializing it into the lightning tree to get Spark Charges makes early leveling a breeze because it doubles up your spell damage on all casts (nova + spark charge). This makes it so any flat spell damage you have will effectively apply twice. If you're lucky enough to have a Firestarter's Torch, it will make triggering the Spreading Flames super fast.

Then, you can use your second specialization to go into Lightning Blast and start moving towards the actual goal of the build. Once you get the Innate Conduit and Insidious Conduction nodes, you can start looking to shift your build to using lightning blast as your main skill. There's no rush, you can swap over as soon as you find yourself channeling more often than casting Novas.

Your third specialization should always go into Runic Invocation to get your ward/second generating as early as possible from Inscribed Patterns and PrefixPenetration with Lightning Invocations, as these are your best early game defenses.

Once you unspec Elemental Nova, it's a good idea to go into Teleport to start building points. Mana Tunnel makes the cooldown VERY long, so it can be worth waiting to drop the point into that until you have some extra points saved up for Tunnel Finder to bring it back down. Don't underestimate the value of Rock Phase either, since we're stacking ward instead of health, it will be easy to stun us when our teleport buffs aren't up.

From there, you can cruise through the leveling process and likely won't encounter too much trouble until you get close to Majasa. Stack Intelligence as often as you can get it on your gear, because it gives you both damage and ward retention for defense. Getting up to 60 Intelligence to bring Transcendence online will give you an extra 24 ward/second, which is super valuable.

If you find that you're dying, make sure that you a pre-casting your Flame Ward, before draining yourself out of mana by channeling. Even if it's unspecc'd, it still provides significant defense. Also be aware of certain high damage monsters that will eat through your ward very quickly. You still will want to dodge big damage abilities unless you're feeling ballsy.

Endgame

Once you get to Empowered monoliths, it's where things can become dangerous. Generally you'll be fairly safe but if you end up stacking too many modifiers that give the enemy crit avoidance, dodge chance, or other defensive buffs it can take you a long time to kill them. Or if you end up stacking too many damage buffs on things, certain enemies can become very dangerous.

The build *can* be done in hardcore, but I'd just be cautious once you get to empowered monos. Because we're standing still so often, we have to look out for situations that can get us killed.

Focus on fixing your defenses first, the build will have plenty of damage to carry you to 150-300 corruption without too much issue, but if you lack ward generation/retention then you're liable to get killed.

Then, ensure you've got your blessings lined up and start looking to push your crit multi higher and higher. Get those 1-2 LP uniques and get the appropriate stats on them and you'll have a good time. Your chest and head are liable to be difficult to replace because of the massive ward generation that the PrefixPenetration with Lightning Invocations affix gives you.

Loot Filter

No loot filter is provided for this guide. You can generate a loot filter for this build in the Build Planner or create one using Filter Wizard in the Loot Filters section.

FAQ

Video

Changelog

  • Build guide was published

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