Edit Guide

Lich Sacrifice Carpet Bomb Build Guide

Posted By OverlordFun on January 17, 2024
Last updated on January 17, 2024

Overview

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***NOTICE***

It has come to my attention that this build is bugged. I thought as much but wasn't a 100%. You can read the patch notes for 0.9.2j and the Dev team goes over how Grand Sacrifice 4/4 should NOT be casting when you have negative mana. I will be making another version shortly that does not abuse this for 0.9.2 and 1.0 release but obviously I can't read the future so I'll just have to guess that this is all they will be changing.

Welcome to possibly the most lag inducing, explosion focused Lich Sacrifice Physical/Fire Spell build!

Sacrifice requires, well, sacrifices. Most minions are valuable and exploding them instead of just re-summoning them isn't mana nor build efficient. So instead this build focuses on giving Sacrifice as much "ammo" as possible without any worry of mana or having to build minion damage or health. This guide will go over the mechanics, the engine, the math and possible bugs I found while I was testing and making this build. I DO NOT recommend trying to level with this, this is a build that REQUIRES specific modifiers and legendary/Unique items to function, these include - Cycle of Putrescence x2 (non-negotiable), and Jungle Queen's Chaps of Holding with PrefixExperimental Volatile Zombie on Potion Use at tier 5+. But once these items have been assembled you can summon a near infinite amount of ammo for Sacrifice. To maximize damage, this build utilizes spell damage and critical strike chance as well as Mad Alchemist's Ladle, Peak of the Mountain and Ashes of Orchirian. These items can be your last to pick up and while very synergistic these will not break the build if you don't have them.

Skills in this build include:

  • Transplant – for easy movement and applying Bone Curse while at negative mana
  • Bone Curse – To add a significant amount of damage on top of the rapid Sacrifice hits
  • Reaper Form – For added scaling to damage and critical strike multiplier. Adds a second chance when your negative mana count is low
  • Summon Volatile Zombie – Our "ammo" for Sacrifice
  • Sacrifice – Our main source of damage in this build. Everything centers around this skill making it as efficient and deadly as possible.

Pros & Cons

Pros

An insane DPS

So many Explosions it lags the game

So much ward you become a living god

Cons

Potion reliant, watch your count before you start boss fights

You are very squishy until you have -10,000 mana

It lags the game if you spam it

Must be using Transplant consistently, otherwise you will not gain ward

Gameplay / Mechanics

Transplant onto the Boss or group of enemies (This will proc Bone Curse) then spam your potion button. If you want more DPS, Reaper Form before. That's about it. If you level up or login and need to get some ward just drink your potions one at a time until your zombies stop spawning; don't drink them all; save 1 or two potions so you can DPS a monster down and hope they drop more potions. This will drop your mana to provide some ward.

Mechanics

Understanding the low defense / EHP for this build - This build abuses PrefixExperimental Ward Gained on Traversal. How? Well whenever you pop a potion using this build you essentially consume 1000's of mana. You WILL be in the 10,000's of negative mana but it will not hinder your DPS as far as I can tell, nor stop you from summoning zombies. Meaning with an max of 150 mana with a tier 5 PrefixExperimental Ward Gained on Traversal at -10,000 mana(Formula for Ward Gained = 13 x ([150 - -10,000] / 10)) is 13,019.5 ward per Transplant. BTW if you hit 65k ward it "layers" (not sure what to call it) but it just means you hit ward cap and it resets its count to 0. Its purely visual, once you lose this second "layer" your original layer of 65k returns with no problems. You will hit 5 layers consistently with consistent use of potions. Just note that if you do not have -10,000 mana when entering a mono or boss fight you will be one shot regardless of corruption level. Reaper Form and consuming potions before hand help change this fact. In the video provided you will see the build at its weakest, low negative mana count, low potions, and terrible affix rolls. It still clears instantly. If I get up to 1000 corruption before release I will update and show off the build.

To explain the engine - Cycle of Putrescence allows for your zombies to come back to life after they die and at a decreasing percentage based on how many you have at the time of death. Having two Cycle of Putrescence does not change the percentage chance of revival, for example - Having 4 zombies will not give you 50% zombie revival chance but rather gives you a 200% base revival chance. In the video below you will see that once the explosion chain has stopped I am left with 2 zombies, this count will not change no matter how many times they die. Meaning with these rings you have a infinite number of zombies, while a small amount, it means a lot if you are unable to obtain potions. Potions, the life blood of this build. To obtain insane levels of DPS that lag the game you need to be able to spam Volatile Zombie on enemies with potions which will trigger Sacrifice. This is done through PrefixExperimental Volatile Zombie on Potion Use. This brings us to our next required legendary Jungle Queen's Chaps of Holding, and I mean legendary, there is no point to having this item unless it has PrefixExperimental Volatile Zombie on Potion Use. To make the maximum use of PrefixExperimental Volatile Zombie on Potion Use Use you need as many potions as possible, Jungle Queen's Chaps of Holding gives you 18 potions(most in game I believe) making this best in slot. You can use any belt as long as it has PrefixExperimental Volatile Zombie on Potion Use, just watch the potion count because if you run out, you are out of your only way to DPS effectively.

That's it, once you have those items and affixes you just need to stack damage. Which in this build we stack it with an insane critical strike chance (91%) and modifier (428%) at MAX rolls. Then we focus on Mad Alchemist's Ladle one of the few items that has the MORE modifier and affects spell damage in general. To maximize Mad Alchemist's Ladle this build stacks Slow, Frailty, Shred Armour, Electrify, Poison, Bleed, Damned, Ignite, Shock, and Chill for a 80% MORE modifier. The rest of the build items, Peak of the Mountain, for extra critical strike chance and Ashes of Orchirian, for even more damage and critical strike chance for Sacrifice.

Skills

Passives

Stat Priorities

Idols

Use idols that add Chance for Ailment. Getting to 100% is not necessary, you hit so much so fast it will procs eventually. Stack CD for Transplant and damage while transformed. Low health modifiers are unreliable since you will be healing a bit to keep Reaper Form up.

Blessings

You can take what ever you want for these. I recommend the ones below.

Timeline
Blessings
Reign of Dragons
The Age of Winter
Fall of the Outcasts
The Stolen Lance
Blood, Frost, and Death
Fall of the Empire

Build Variants

Leveling

Do not level following this build guide. You shouldn't even start looking to using this build until you have access to Cycle of Putrescence x2 and even then you still need PrefixExperimental Ward Gained on Traversal and PrefixExperimental Volatile Zombie on Potion Use on your belt and boots.

Endgame

Aim for a Legendary Jungle Queen's Chaps of Holding to put PrefixExperimental Volatile Zombie on Potion Use on it. Its rare and time consuming to farm but once you get a roll with LP its best in slot. Otherwise follow the build as it only has best in slot items and farm to your hearts content. 500 corruption should be no problem.

Feel free to replace any of the current non-unique items in this build with Uniques you prefer. A good example of this is replacing your boots with a legendary Stymied Fate + PrefixExperimental Ward Gained on Traversal. It has CD for Transplant, and adds Doom to the list of ailments this build applies.

FAQ

Video

Changelog

  • Informed the build was bugged. Confirmed and added Notice to top of page. Usable till v1.0
  • Build guide was published

Discussion

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