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Poison Umbral Blades Bladedancer Build Guide (Beta 0.8.5)

Posted By Arborus on July 27, 2022
Last updated on August 22, 2022

Overview

The Bladedancer is one of my most played masteries and poison is among my favorite archetypes in Last Epoch. This build gets to combine both to devastating effect as it melts bosses with ease.

This is a glass cannon boss killer with a focus on dealing as much damage as possible to kill bosses before needing to deal with the majority of their mechanics. It is primarily focused on killing Tier 4 Julra in the Temporal Sanctum, but can also be used for Soulfire Bastion. It can be used for Twilight Arbor, but is less suited to farming there due to the time-gated nature of the boss where its lack of defense and inability to brute force past the mechanics requires exceptionally good play or significant alteration to the build to survive.

The core setup is relatively SSF friendly, requiring only Bleeding Heart, but the build really takes off and scales to the moon with access to Salt the Wound, allowing us to scale Poison Effect via Critical Multiplier.

In Monolith echoes, the build's damage allows it to clear smoothly in most layouts while Shift and high Haste uptime allow it to move quickly to objectives. The core setup is not focused on pushing to high corruption, but I've found it able to farm around the 300 range without issue, letting it easily farm its blessings, various boss uniques, or targeted unique nodes. In general, I would consider its clear speed mediocre due to the single target focus of the build.

Defensively, the build attempts to cover the core defenses of Health, Resistances, Endurance %, and Critical Strike Avoidance. Alongside these, the build gets a significant amount of Glancing Blow chance via Dusk Shroud stacks and the passive skill tree. The build can also make use of Silver Shroud to automatically dodge certain large attacks, applied via Moonlight Bomb 1/3 and Argent Veil 1/10. You also have access to a short invulnerability via Shift's Shadowslip 1/1 and a short but significant dodge buff via Elusive 5/5. These defenses are typically sufficient for the level of content the build is aimed at but will require careful play at times to manually avoid large telegraphed hits from enemies and a failure to avoid such hits is often going to mean death.

There is some flexibility to build's skills, allowing you to pick up the utility that suits the situation. For example, getting Shurikens for its additional armor buff via Bladed Armor 3/3 or Lethal Mirage for its additional invulnerability window and higher instant kill threshold Without a Trace 1/1. Oftentimes, this involves dropping Acid Flask for the needed skill.

Pros & Cons

Pros

Extremely high single target damage

Relatively low gear dependency to function

Very good scaling with gear

Ability to bypass boss mechanics with damage

Cons

Very few defensive layers

Reliant on manually avoiding most boss abilities

Highest damage setups require legendaries and near perfect blessings to cover basic defenses

Highly likely to be significantly nerfed or changed in future patches

Gameplay / Mechanics

This build relies on Bladedancer's access to immense amounts of poison chance while wielding daggers via passives (Weapons of Choice 8/8, Poison Tipped 8/8, Blood Serpent's Blades 10/10), Idols (PrefixPoison Chance per Equipped Dagger), and their class affix (PrefixPoison Chance per Equipped Dagger) in combination with the numerous hits of Umbral Blades and its ability to convert bleed chance into poison chance via Emerald Cutlass, alongside the buffs provided by Puncture and Acid Flask to reach absurd levels of single target damage.

The primary gameplay loop involves stacking up Bloodthirst 4/4 by weaving in Puncture between uses of Umbral Blades. This is made easier by the large amounts of melee attack speed that the build gets incidentally alongside throwing attack speed nodes in the Rogue and Bladedancer passive trees as well as Puncture's Rapid Strikes 3/3 node. Weaving Puncture this way also ensures that we cycle through Flow 1/5 stacks, quickly building the bonus from Rhythm 5/5.

You'll also want to make use of additional buffs and debuffs from Acid Flask's Poison Pools 1/1 that apply Hydrochloric Acid 5/5 and Amatoxic Pools 4/4 as well as Smoke Bomb's ability to apply Dusk Shroud via Shrouded in Darkness 1/1. These Dusk Shrouds further buff our damage via Umbral Blades's node Edge of Obscurity 4/4.

Skills

Passives

Stat Priorities

Equipment

Like most builds, our suffixes focus on getting as much Health as possible while also capping out our other defensive layers: resistances, endurance %, and crit avoidance.

Prefix-wise, we want all of the PrefixCritical Strike Multiplier we can get for Salt the Wound. If you don't have those, you can replace all of the Critical Strike Multiplier with another stat, as detailed below.

Our gloves and rings are key slots for their access to PrefixThrowing Attack Speed. We also want a single T1 (preferably sealed) PrefixThrowing Damage and Reduced Mana Cost to make our Umbral Blades free to use.

Slot
Items
Stats
Helmet

Umbral Visage is the helmet base of choice due to its Critical Strike Multiplier for Salt the Wound.

If you don't have Salt the Wound, you could look at using Scalebane Grimace or Outcast Hat.

PrefixIncreased Poison Duration is the biggest damage increase available for us.

PrefixPoison Chance per Equipped Dagger is our second choice.

Other useful prefixes would be PrefixVitality, PrefixDexterity, PrefixIncreased Cooldown Recovery Speed, or PrefixIncreased damage while wielding a dagger.

SuffixHealth and SuffixHealth make up the ideal suffixes for helmets. You could opt to replace the flat health for any other useful suffix you might need at the time or happen to get on a drop, like a resist, crit avoidance, endurance, etc.

Body Armour

A legendary Woven Flesh with SuffixHealth related affixes is our ideal body armor, allowing us to cover all of our needed Critical Strike Avoidance and offering some nice Leech improvements.

Getting an LP Woven Flesh and landing a good Health roll on it is likely going to take a while when gearing this character, so until then you could look into using a Scalebane Coat, Brigandine Armour, or Crimson Garb.

The chest slot is primarily focused on increasing our health pool with SuffixHealth, SuffixHealth, and PrefixVitality.

Other useful prefixes are PrefixIncreased damage while wielding a dagger, PrefixLevel of Acid Flask, and PrefixDexterity

Gloves

Salt the Wound is a massive damage bump over other gloves, allowing us to scale Critical Strike Multiplier as Poison Effect. These gloves are quite rare, even moreso with LP.

In the meantime, you would want to use Engraved Gauntlets or Crusader Gauntlets.

PrefixThrowing Attack Speed is only available on a few slots, so we want as much as we can get.

SuffixHybrid Health is similarly important.

Other useful prefixes would be PrefixDamage Over Time or PrefixDexterity.

Useful suffixes include SuffixHealth or any other useful defensive stat you might need, such as a resistance, endurance %, or crit avoidance.

Belt

A legendary Thorn Slinger gives us almost everything we'd want.

Otherwise, Bronze Belt is the go-to.

SuffixHealth and SuffixHybrid Health are must-haves.

If you're lucky with LP or are using a rare belt, useful prefixes are PrefixWard and Ailment Cleansing on Potion Use, PrefixDamage Over Time and PrefixPoison Damage.

Boots

Solarum Greaves cover part of our fire resistance and offer the most armor.

If you're lucky with LP you could consider Yulia's Path as an upgrade.

PrefixMovement Speed and SuffixHybrid Health are must-haves.

PrefixDexterity and PrefixVitality are useful prefixes.

Your other suffix could be SuffixHealth or any defensive stat you need, such as a resistance, endurance %, or crit avoidance.

Relic

Antidote Vial covers part of our poison resistance and offers a large amount of Increased Leech Rate.

Ruby Dice offers a more damage-focused option.

PrefixCritical Strike Multiplier is our ideal stat when using Salt the Wound.

Otherwise, look for PrefixDamage Over Time, PrefixPoison Damage, or PrefixDexterity.

Suffix-wise, this is a good place to get SuffixChance to Apply Frailty on Hit alongside any other defensive stat you might need.

Main-Hand

PrefixCritical Strike Multiplier with Salt the Wound.

PrefixDamage Over Time and PrefixPoison Damage otherwise.

SuffixChance to Poison on Hitand SuffixChance to Bleed on Hit offers us the most damage.

Look to seal SuffixChance to Chill on Hitor SuffixChance to Slow on Hit.

Off-Hand

Kris with Salt the Wound.

Chitin Dagger otherwise.

You can swap in Bastion of Honour at an extreme damage loss if you find yourself needing the survivability for something.

PrefixCritical Strike Multiplier with Salt the Wound.

PrefixDamage Over Time and PrefixPoison Damage otherwise.

SuffixChance to Poison on Hitand SuffixChance to Bleed on Hit offers us the most damage.

Look to seal SuffixChance to Chill on Hitor SuffixChance to Slow on Hit.

Ring 1

Ivory Ring ideally covers half of our Necrotic Resistance.

Coral Ring if your resistances are otherwise covered.

Ruby Ring, Gold Ring, or Silver Ring depending on what you need or want.

PrefixThrowing Attack Speed. This is one of the few slots we can get it.

A sealed PrefixThrowing Damage and Reduced Mana Cost to make our Umbral Blades free.

PrefixDamage Over Time or PrefixPoison Damage.

Suffix-wise, SuffixHealth and any other stat you need, like a resistance, endurance %, or crit avoidance.

Ring 2

Ivory Ring ideally covers half of our Necrotic Resistance.

Coral Ring if your resistances are otherwise covered.

Ruby Ring, Gold Ring, or Silver Ring depending on what you need or want.

PrefixThrowing Attack Speed. This is one of the few slots we can get it.

PrefixDamage Over Time or PrefixPoison Damage.

Suffix-wise, SuffixHealth and any other stat you need, like a resistance, endurance %, or crit avoidance.

Amulet

Bleeding Heart is a must so that we can leech off of our poison damage.

PrefixCritical Strike Multiplier for Salt the Wound.

PrefixDamage Over Time and PrefixPoison Damage otherwise.

Suffix-wise, SuffixHealth and another defensive stat you need.

Idols

Our idols represent a massive boost in poison chance and a decent chunk of increased damage, as well as the opportunity to patch up any resistances we might be lacking.

Blessings

We're mostly looking to cover resistances and other defensive stats here, but there are a few appealing offensive options as well.

Timeline
Blessings
The Black Sun

Grand Emptiness of Ash with Salt the Wound.

Grand Echo of Solarum otherwise to free up suffix slots.

Reign of Dragons

Grand Survival of Might to cover most of our Critical Strike Avoidance.

If you have a Woven Flesh, Grand Resolve of Humanity to cover resists. If all of your resistances are covered, Grand Taste of Venom for more damage.

Fall of the Outcasts
The Stolen Lance
Blood, Frost, and Death

Leveling

You want a Bleeding Heart ASAP.

Otherwise, simply prioritize stats as normal.

The damage of the build is quite high, but the Rogue passives won't hold your hand in terms of defensive stats, so ensure you're getting enough health, resistances, and eventually, endurance % from gear to be comfortable while leveling.

You can quite easily use Umbral Blades when you get it, alongside Puncture for buffs.

Endgame

Once you've made it to Empowered Monoliths focus on getting well-rolled versions of Grand Embers of Immortality and the various resistance blessings.

Your goal should be to address the build's limited defenses first and then improve damage scaling as you get better gear- you absolutely need to prioritize getting the core defenses online.

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FAQ

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Changelog

  • Added section regarding use of Synchronized Strike and Bladestorms
  • Build guide was published

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