First, Some Math
- The Infernal Shade specialization tree is full of damage multipliers and we will want all of them
- Infernal Shade gets 4% increased damage per Intelligence
- We also have many sources of flat damage to explore, with a 200% increased damage effectiveness
To approximate the DPS of your Infernal Shade, without accounting for different damage types, use the formula:
(40 + 2A) * (1 + B/100) * (1 + 0.18C) * (1 + 0.2D) * (1 + 0.08E) * (1 + 2.5x)
A = total flat damage from all sources
B = total increased % damage from all sources (include 4 * your int here!)
C = points in Wildfires
D = points in Heart of Fire
E = points in Fanning the Flames
x = times Sacrifice has been cast since Infernal Shade started
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Why am I doing this to you? Well, I wrote out this equation because I wanted to show that it contains something unusual: a little variable named "x". We don't care about the exact value of x; let's just agree that as time passes it's going to increase.
If I break out some calculus from 20 years ago (I'm old) I can say that as time progresses (or goes to infinity), x goes to infinity as well. Thus, the limit of this equation as x goes to infinity is also infinity.
You might say "But any build can do infinite damage in infinite time!" - but, dear reader, this is not an equation for damage: this is the equation for Damage Per Second. (<-- mic drop)
The Combo
OK sorry for the math, let's kill things.
- Cast Infernal Shade on things
- Sacrifice your Skeleton(s) to increase Shade damage with Flickering Shadows 1/1 and refill your mana via Mind Catcher 3/3
- Rebuild your ranks with Summon Skeleton (Cast 2x if you have enough PrefixCast Speed)
- Refresh your Shade duration with Infernal Dread 1/1
- Repeat from step 2
Each time you sacrifice a minion your Infernal Shade damage will go up by 250%. This is a multiplicative increase, although additive with itself. Once you start chaining sacrifices with Catalyst of Horror 1/1 and Sanguine Libation 5/5, a single cast could be adding 2000% more damage.
The Even Better Combo
Dread Shade is one of the best skills out there. That's my opinion but I think there are some very strong arguments for it right now:
So as you are doing "The Combo" you are also getting free zombies, 2x Corpse Parasites, and a Skeleton Vanguard. Directly casting this skill would cost 100+ mana and have a 5s cooldown, but Dread Shade gives us one for free every time an affected minion dies... and then sacrifices them for us! Clearly I find this very exciting.
Furthermore, zombies blow themselves up automatically and Dread Shade drains minions health rapidly. So we can actually get our "combo" down to:
- Cast Infernal Shade on something
- Cast Dread Shade on a zombie
- Repeat from step 2
Note: Flickering Shadows buffs (and any other Infernal Shade buffs) are attached to particular active shades. If you re-cast Infernal Shade (or an effect re-casts it indirectly) you can overwrite buffed shades with unbuffed shades. This is very sad for your DPS if that happens.
Staying Alive
Because Flickering Shadows is so powerful, much of the rest of our build will focus on defense. There are several fronts here:
- Martyrdom 1/1 and Symbiotic Apparition 1/1 give us 25 armor per vitality and cements my opinion of Dread Shade as the best skill ever. This should easily be 1250+ flat armor by level 100 and getting to 2000+ is very doable with endgame gear. It also means we prioritize increased SuffixArmour over added SuffixArmour. Please remember this if you ever see someone say "Necros are squishy" in global chat
- As our zombies die, Necromantic Fervor 2/2 + Giant Zombie give us a steady stream of healing (or ward via Vital Ward) that scales with PrefixMinion Health and (if healing) PrefixHealing Effectiveness
- As we're stacking vitality, a bit of SuffixHealth can push our life totals very high
- Because we're doing so much damage with Infernal Shade, lifesteal is put to great use on this build
- Stacking Intelligence when we can helps us with damage, minion health, ward retention and improves Dread Shade mana efficiency. Is good
- Life Drinker 5/5 turns our potions into full heals