Mechanics
So as previously mentioned, we are abusing Shuriken's Entry Points node, and there's multiple ways we can achieve the threshold required.
Firstly, we have to take into account that the way we are speccing Shuriken's tree is to let them "shotgun" a single target by throwing them in a single line rather than being spread out. This means that every use of Shurikens will apply multiple instances of an ailment with each throw.
At baseline, Shurikens throws 3 projectiles, then by speccing into Flip of a Coin or Fan of Blades we get extra projectiles and then Li'raka's Claws adds another set of 2, for a potential total of 11 projectiles that is then cut in half and rounded up by the Deadly Aim node (which allows the skill to shotgun). With this setup we get:
11 projectiles / 2 = 5.5, which is rounded up to 6 projectiles per throw.
So with all this in mind, if we spec into being able to throw 4-5 Shurikens PER use and have AT LEAST 100% Bleed and 100% Poison chance, we would only need 3 uses of Shurikens to max Entry Points 3/3 cap and get to the 261% MORE damage threshold.
Skill Rotations
Try to get Synchronized Strike hit the enemy to get the buff from Art of the Blade 5/5, but even if you don't hit the enemy you get the buff from Crimson Storm 3/3 on use, which grants 3 Crimson Shroud stacks so 150% bleed chance for free. Then proceed to spam Shurikens. Also remember to use Shift to execute enemies with Consumed by Shadow 4/4 at 15% or less health.
Main combo would be to use Synchronized Strike and then either:
- For small/medium trash and faster pathing, use Shift to proc Dancing Shadows which will trigger Shadow Cascade that apart from it's circular AoE will throw daggers from Dagger Dance 4/4. Also since we are using Umbral Remnant node from Umbral Blades after we proc Shadow Cascade each shadow will leave behind a spinning blade which follows enemies. NOTE: Optionally you can also manually use Shadow Cascade in order to execute the combo while Shift is on Cooldown.
- For bigger threats like a pack of tougher monsters, use Umbral Blades which will send up to 3 spinning blades to the enemies with a big AoE and then explode but also Shadows created after using Synchronized Strike will leave another set of spinning blades.
In between both of these you can use Umbral Blades or Shurikens to regain mana, and also Shadow Cascade will passively recover your mana on use.
Defenses
For this we do four things:
- We stack health as normal, and really, as required by any build.
- Cap Glancing Blow Chance, for this we use Apostacy and gearing up with SuffixDodge Rating and SuffixDodge Rating affixes/blessings or even idols to cap this defense layer.
- Cap Endurance % and try to squeeze in Endurance Threshold, mainly through Grand Vigor of Jormun blessing from "The Age of Winter" Monolith Timeline.
- Get reliable leech by using Grand Wrath of Rahyeh and the increased Leech Rate from an Antidote Vial