Patch Notes

Beta 0.7.8d Patch Notes

Posted By Hackaloken on June 3, 2020 (Source)

Skills

Aura of Decay

  • Now applies poison to enemies 4 times a second (from 3).
  • No longer grants 50% increased poison damage while active.
  • The Seeping Wounds node grants 12% bleed chance per second (from 8%).

Black Hole

  • Increased duration by 10%.
  • Now deals damage more frequently, but deals somewhat less damage each time. This will make its damage more consistent.
  • Now fades out when the skill ends.

Bone Golem

  • Bone Golems (and their variants) deal 15% more damage and pull aggro from 6% further away. This affects the range at which enemies decide to attack the Golem over other targets, not the range at which they decide to enter combat.

Flame Ward

  • Fixed a bug where it gave 10 ward regen by default in addition to its other effects.
  • Now grants 400 ward on use (from 300).

Smite

  • Converting Smite to a Void skill now also converts the Fissures it creates.

Wandering Spirits

  • Spectral Putrescence now grants Spirits a 40% chance to cast a projectile each second (from always casting every 2 seconds).
  • Fixed a bug where Soul Of Filth reduced the poison interval by 10% rather than increasing the frequency by 10%, which made it somewhat stronger than intended.
  • Thin Veil increases reveal rate by 7% (from 8%) and no longer reduces damage.

Warpath

  • You can now move through enemies while channeling Warpath.

Other Changes

  • Earthquake, Erasing Strike, Forge Strike, and Judgement now have 300% added damage effectiveness (from 250%).
  • Increased Earthquake’s radius by 20%.
  • Slightly reduced the maximum distance Ice Shards from Ice Barrage travel.
  • Manifest Armor now deals 67% more damage.
  • Increased Marrow Shards’ base damage by 18% and its added damage effectiveness by 10%.
  • Increased the base damage of Soul Feast by 40%.

Visuals

  • Updated Meteor’s visual effects, including a simpler ground indicator for when more than two meteors are created with one cast.
  • Updated Teleport’s visual effects.
  • Updated Warpath’s visual effects, which now vary depending on the weapon you have equipped.
  • Quest objective indicators and arrows are now silver for sidequests.

Uniques

Eye of Reen

  • Fixed a bug where Reen’s Ire was not granting Critical Strike Multiplier.
  • Now displays a buff icon in the UI showing the current number of stacks.

Sound

  • Music tracks now smoothly crossfade from one to another when loading a new zone.
  • Increased the volume of footstep sounds.
  • Changed out many old sounds that were used by Primalist skills and summons for newer ones.
  • Added new sounds for Meteor.
  • Added a new sound for Teleport.
  • Added new summoning and attack sounds for most Acolyte minions.
  • Void Husk enemies now use more fitting sounds.
  • Updated the sound for Manifest Weapon.
  • Updated the sound for Riposte (Vengeance proc).
  • Adjusted sounds for the Spreading Frost boss.
  • Added a sound for the bridge breaking in The Precipice.

Quests

  • Improved the To Shell With It quest so it’s easier to complete, and fixed an issue that may have prevented some characters from completing it.

Enemies

Enemy Limits

  • Individual enemy types can now be restricted to be less common in the Arena and the Monolith.
  • Siege Golems and Marsh Beetle Queens are now limited to 1 per wave in the Arena.
  • Siege Golems, Wengari Matriarchs, Wengari Patriarchs, Wengari Raid Leaders, Wengari Beastmasters, and Marsh Beetle Queens can no longer appear in such larger numbers in the Monolith.
  • Siege Golems no longer spawn in arenas that have significant elevation changes.

Siege Golem

  • Immolating Aura now has a 1.5 second delay with an indicator before damage is dealt.
  • Reduced Immolating Aura duration to 6 seconds (from 8 seconds).
  • Increased Immolating Aura damage somewhat now that it is easier to avoid.

Health Scaling

  • Adjusted how Rare enemy health scales with area level. Rares have more health earlier on, but reach about the same amount as before at high levels.

Optimization

  • Improved the performance of the Architect Liath fight.
  • Improved the performance of tracking health status (i.e. low/high health) and events (i.e. on hit, on kill).

Bug Fixes

  • Fixed an issue preventing save data automatically recovering after a OS-level crash or power outage. Characters that were lost in these cases after the release of 0.7.8 should be restored.
  • Fixed a bug where stash tabs would reference the wrong tab in some cases. Existing stashes should be automatically fixed if they’re having this issue.
  • Did a pass over all passives to correct nodes that have different values than stated on their tooltips.
  • Fixed a bug where many stats that depended on having a certain health percentage did not work, such as damage and ailment chance.
  • Fixed a bug where your weapon’s attack rate would not apply after loading or equipping an offhand until you equipped a weapon another time.
  • Fixed a bug where Forged Weapons (such as from Forge Strike) would have very low attack speed if you were unarmed or affected by the previous bug.
  • Fixed a bug where Eterra’s Blessing’s Triage was always targeting the player by mistake.
  • Fixed Meteor’s Cycle of Fire node not working.
  • Fixed a bug where the connection between Ice Barrage’s Shattered Skin and Jagged Ice nodes did not work.
  • Fixed an oversight where the Ice Shards of Skeleton Cryomancers did not have a freeze rate and their Mortars only had half the freeze rate that they should.
  • Fixed a bug where Smite would not create a Fissure if its initial hit killed the target.
  • Fixed a bug that prevented buffs granted for inflicting Spirit Plague on enemies from stacking.
  • Fixed a bug where Storm Totem’s Shockfury and Shielding Totem nodes were not working.
  • Fixed a bug where the Beastmaster’s The Chase node was not working.
  • Fixed a bug where Death Seal’s Devouring Release node would create Hungering Souls too close to the ground, preventing them from hitting targets.
  • Fixed the Druid’s Natural Duality node not granting armor and protections.
  • Fixed a bug where the Druid’s Turtle Form node had a level requirement of 20, rather than 15.
  • Fixed a bug where the Druid’s Unstable Ground node had a level requirement of 15, rather than 20.
  • Fixed the Forge Guard’s Javelineer node granting 10% increased crit multi instead of 10% added crit multi.
  • Fixed a bug where the Heal on Block stat from the Forge Guard’s Rejuvenator node did not show on the character sheet.
  • Fixed the Lich’s Decaying Form node not increasing poison damage taken.
  • Fixed the Lich’s Mental Cacophony node granting increased mana instead of added mana.
  • Fixed the Sentinel’s “of Sword Mastery” and “of Crushing” affixes granting generic added physical damage rather than added melee physical damage.
  • Fixed the Shaman’s Ancestral Speed node not granting haste.
  • Fixed a bug where the Shaman’s Tempest Form node granted +1 strength per point rather than +10 health.
  • Fixed a bug where taking the Sorcerer’s Mirror Breath node would break the functionality of the Dragon Breath node.
  • Fixed the Future Mind node on the Void Knight tree saying that it still gave 3 health (when it now gives 5).
  • Fixed a bug where Spriggan Form and Werebear Form did not have footstep sounds.

EDIT:
There was an issue with the initial release where Meteor’s visual indicator was missing a texture. This has since been corrected, but you’ll need to download another update if you already have the patch installed.

If you experienced a problem with save data (characters and items) during 0.7.8 and this update does not fix them, please contact support with a .zip of your saves and a description of the problem.