Patch Notes

Beta 0.7.8f Patch Notes

Posted By Hackaloken on June 17, 2020 (Source)

Skills

Death Seal

  • Reduced Wave of Death’s base radius by 5% (reverting the increase from 0.7.8e).
  • Mortal Pulse reduces damage by 50% (from 25%).
  • Tachycardia increases wave frequency by 12% (from 20%).
  • Cycle of Decay grants 20% more damage (from 25%) and can have 3 points allocated (from 4).
  • Curdled Flesh grants 2% more damage per stack (from 3%), but is still capped at 60%.
  • Carrion Breath grants 35% increased area (from 40%), and can have 4 points allocated (from 5).

Smite

  • Increased Smite base damage by 11% to match its added damage scaling.

Spirit Plague

  • Deals 13% more damage.
  • Discharge now requires 3 points in Efficacious Application (from 5).
  • Now states its added damage effectiveness in its tooltip.

Tempest Strike

  • Added a node that restores mana when Tempest Strike fails to proc any sub-abilities (Lightning Bolt, Earth Spike, or Northern Winds).

Vale Spirits

  • Increased damage by 15%.

Passives

Shaman

  • Tempest Form also grants 1 mana on Tempest Strike use per point.
  • Sky Armour grants 20 armour per point (from 10).

Uniques

Torch of the Pontifex

  • Cremate duration reduced to 1.5 seconds (from 4 seconds).
  • Doubled Cremate’s base damage and added damage effectiveness.

Items

  • The “of Symbiosis” Acolyte specific affix now grants 14% to 35% increased spell damage per Skeleton Mage. It previously gave +14 to 35 necrotic spell damage due to a mistake.

Enemies

  • Skullen Pyromancers
    • Now deal 33% less damage with Fire Spray
    • Are now considered level 33 enemies, rather than level 31 enemies. This will make their health slightly higher in the campaign, but scale less at endgame.

Visuals

  • Fixed a bug where Torch of the Pontifex’s Cremate effect appeared as a pink circle, and improved its visuals compared to before the bug.
  • Added a visual effect for after the player is teleported during the Lagon fight.
  • Improved the visuals for Thorn Shield (Ice Thorns node).

Sound

  • Added vocal sounds that play when abilities are used for enemies in Chapter 2.
  • Added a charge up sound for Sapphiral enemies.
  • Adjusted sounds for many enemies early in the game.
  • Adjusted sounds for elemental hits to fall off (become quieter) at a shorter distance.
  • Added new sounds for Tempest Strike, including the base ability, Charged Stone, Northern Winds, Perfect Storm and Tempestuous.
  • Added new sound effects for Bees.
  • Added new sounds for Revenants.
  • Added a looping fire sound for Flame Wraiths.
  • Added sounds for Focus nodes that deal lightning damage.
  • Added a new sound for Wave of Blood.
  • Added a new sound for Necrotic Mortar.
  • Added a new sound for Lightning Wave.
  • Improved sounds for Spectral and Blood Golems (Bone Golem variants).

Optimization

  • Improved the performance of Tempest Strike.

Bug Fixes

  • We have identified and resolved a prevalent crash affecting Windows users with AMD video cards. (Stack Trace: WriteParticleMeshIndices)
    • We’d like to thank AMD for collaborating with us on this issue and the resources they provided us.
  • Fixed a bug where the Character Introduction videos would fail to play on Linux. This meant the game got stuck on a black screen when creating a character, requiring a game restart.
  • Fixed a bug that caused log files to be very large (d3d11: failed to lock buffer).
  • Fixed a bug where freezing a Siege Golem would not always cancel its ballista attack.
  • Fixed the Increased Shield Throw Critical Strike Chance affix granting more critical strike chance rather than increased critical strike chance.
  • Fixed a bug where Drain Life’s poison conversion node did not give it the poison tag.
  • Fixed Holy Aura’s Expedite node not granting Haste on hit.
  • Fixed some icons in Reaper Form’s tree appearing as a blank image.
  • Fixed a bug where the Increased Warpath Area stat from Idols only applied while using a shield.