Upcoming bug-fix to Ballista

Posted By EHG_Kain on March 15, 2024 (Source)

Hello Travelers,

We have an advance notification regarding an upcoming bugfix currently planned for next week, in this case Ballista. As per our recent discourse regarding mid-cycle balance changes, the result concluded that if an item, skill, or build is highly overperforming due to a bug, that we should be issuing a fix for that bug.

As many of you may be aware, Ballista has the node “Armed Construction” which causes the Ballista to explode when it expires or is destroyed, with the explosion gaining more damage and increased area with Dexterity. Upon investigating the reports of how this was scaling to a point well beyond our normal stance of “not clearing an entire screen with a single button press”, we found a bug with the node causing it to scale radius instead of area.

The bugfix we will be releasing is the following:

  • Fixed a bug where Ballista’s Armed Construction node was giving 1% increased radius per Dexterity instead of its listed 1% increased area per Dexterity

For clarity on the effect of this, here’s some examples:

With 4 points in Armed Construction and no other sources of increased area:

50 Dexterity
Before the fix: 8.1 radius
After the fix: 4.67 radius

100 Dexterity
Before the fix: 13.5 radius
After the fix: 6.037 radius

While this change is only being made because it is a bug, we do feel that the correct non-bugged area of effect is balanced, and are not currently anticipating any balance adjustments needing to be made to its area in Patch 1.1.0 (start of the next cycle).