Блог разработчиков

Potion Changes Coming in Patch 0.7.4

Main issues being addressed
Potion mods being very common on a lot of slots feels bad when a lot of the time you want your items to be providing you with stats that are less temporary.
Equipping a few potion health affixes very quickly gets you to a point where potions nearly always heal you to full, rendering further potion health affixes useless.
Potions feel like a very unreliable defense as there are boss fights where they don't drop due to a lack of adds.
Potions only feel worth using...
Автор: Trasochi (опубликовано 11 ноября 2019 г.)
Новости

Patch Preview: Beta 0.7.4

Update: Patch 0.7.4 is now available!
 
Overview
Content Patch 0.7.4 focuses on the savagery of the Ancient Era. Dragons, dinosaurs, and... er... plants (they're carnivorous!) roam the world of Eterra. To help you survive this perilous time, the patch also brings powerful new skills, trees, and improves mastery classes.
We are aiming to release Patch 0.7.4 during mid-November.
 
Highlights
Mastery System Overhaul
Rather than being an event contained entirely within th...
Автор: Sarno (опубликовано 6 ноября 2019 г.)
Блог разработчиков

Making Mastery Classes More Impactful

Selecting a mastery class in Last Epoch is a big decision for your character. It defines several of your available skills, passives and items. Until now, the process by which you select your mastery class is simply pressing the ascend button once you reach enough of an investment in that mastery's passive tree. The current implementation has a couple of issues including happening later in the campaign than we'd like it to, not feeling very impactful, and making players feel like they've made ...
Автор: EHG_Mike (опубликовано 25 октября 2019 г.)
Новости

Feedback Corner: Potions, Consistency, and Ward

Feedback Corners: A Redux
Welcome to our first #feedback-corner of 2019!
The idea behind the Feedback Corner format is to provide a brief summary of feedback we have received on a particular topic, and to then explain how we will be addressing that feedback. The somewhat similar #dev-blog format differs from this in that it concentrates on our own plans - often serving as an introduction to something not yet implemented.
This Feedback Corner pertains to potions. Earlier this year we ...
Автор: Sarno (опубликовано 11 октября 2019 г.)
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Beta 0.7.3c Patch Notes

Skills
Root nodes for skills now use the same tooltip as the skill itself by default.
Changed Focus’ Energy Infusion node
Previous: for 5 seconds after you finish channelling gain 1% movement speed per 10 mana gained. Could allocate up to 5 points, but the node was bugged so that additional points had no effect.
New: When you finish channelling gain, haste for 1 second per 20 mana gained (up to 10 seconds). Can only allocated 1 point (additional points in the node will be respecc...
Автор: Hackaloken (опубликовано 8 октября 2019 г.)
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Beta 0.7.3b Patch Notes

Skills
Added a Transform tag to all transform skills.
Black Hole
Cooldown reduced to 16 seconds (from 20 seconds).
Damage increased by 17%.
All types of Bone Golem now have 60% more melee damage, but 36% less melee attack speed than the regular Bone Golem had in 0.7.3.
Forge Strike
Strength now increases all Forge Strike damage, not just physical damage.
Attunement now increases damage similarly to Strength, rather than adding flat physical damage.
Attunement now also increases t...
Автор: Hackaloken (опубликовано 5 октября 2019 г.)
YouTube

A Teaser for the Upcoming Skill 'Disintegrate'

Disintegrate will be a hybrid Fire / Lightning skill available to the Sorcerer class which will be implemented alongside a specialization tree in a future patch.
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
JOIN...
Автор: Last Epoch (опубликовано 3 октября 2019 г.)
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Beta 0.7.3 Patch Notes

Respec Systems
You can now remove individual points from a skill’s specialization tree.
Each point removed decreases the skill’s level by 1. You level up the skill as normal to regain the points removed.
You cannot remove a point that would invalidate other nodes you have taken in the tree. If you want to remove a point that other nodes depend on, you need to remove the dependants first.
The Despecialization process has not changed for switching which skills you are inves...
Автор: Hackaloken (опубликовано 28 сентября 2019 г.)
Новости

Patch Preview: Beta 0.7.3

Overview
Patch 0.7.3 forms part of Phase 1 of our Early Access Development Forecast.
This patch introduces a new chapter of story content, brings additional social functionality, features many skill trees (including the two Skeleton trees), and improves Quality of Life. We plan to release this patch at [date=2019-09-27 time=16:00:00 timezone="Europe/Dublin"] (in your local time zone).
 
Highlights
Patch 0.7.3 includes Chapter 6!
Buffs and debuffs on your character now have visu...
Автор: Sarno (опубликовано 18 сентября 2019 г.)
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Beta 0.7.2b Patch Notes

UI
Overhauled the appearance of NPC dialog windows. Some additional changes are planned.
Skills
Improved Minion Command system (A)
If there are no enemies near the target point minions will attack the closest breakable to the target point
If there are no enemies or breakables near the target point minions will move to the target point
Improved the performance of giving minion commands
Aura of Decay’s Aura of Terror node now grants 34% chance to fear per point (up from 11%...
Автор: Hackaloken (опубликовано 16 августа 2019 г.)