Note this is is a work in progress.
This build is 1.0 viable and tested.
Have you been itching to transform into a freezing amalgamation of orbs and ram into as many enemies as possible while dumping everything you possibly can? Yes? No?
Either way, MickeyRuney has the build just for you. It's fun.
- is our movement skill and links all of our damaging skills together through , , and .
- deals most of the damage
- applies the majority of our important ailments: freeze + frostbite. Freeze benefits us both offensively/defensively in providing both the freeze effect and increased damage to frozen enemies
- invokes once we stop channeling Flame rush, providing guaranteed chill in its area, as well as respectable damage on top of our other skills. Though it cannot crit, it brings a massive 400% added damage effectiveness per second
- node in the skill tree. This makes it easier to line up your invocations with your burst windows, reducing the potential for mistakes, and giving us more freedom in our builder/spam skill choice.
- We can cheekily bypass the cooldown added by the precursor node , since we are not directly casting this skill. If you need to conserve the mana, just cast Runic Invocation directly.
- provides us with massive utility through resource gains in mana, health, ward, armor, armor shred, and haste. It ensures that our mana and runes will be full between burst windows in only a few casts. We take + + to ensure it hits a target when cast (necessary to provide its resource buffs), add an explosion effect around enemies it hits to further apply ailments, as well as converting it to tri-elemental (fire/lightning/frost simultaneously) to ensure we are applying as many elemental ailments as possible between pulls.
Tips & Tricks
- By double-tapping Flame Rush, you can hop forward a consistent distance, which is useful for applying resist shred to bosses. I personally don't take increased speed/range to Flame Rush, since it is channeled and doing so would reduce the uptime of Volcanic Orb. It also allows me to more accurately position AoE.
- An alternative to if you are finding your defensive lacking, is to swap Volcanic orb back to Fire, as it doesn't provide much utility outside of damage. then swap it to the W or 2nd ability on your bar. You will now be casting on your Runic Invocations, which provides a substantial amount of ward, freeze rate, and a massive 30% reduced damage taken. If your ward runs out during this ability, or the duration ends, it will then deal more damage and freeze most enemies around you.