This is a guide for the control marksman, a build devoted to debuffing, stunning and snaring enemies. Instead of the need to supply some of these debuffs like a well rounded solo character would, the other members of your group can focus on pure damage, buffing, healing or utility since you will provide virtually any debuff they require while stunlocking anything that isn’t a boss. This isn’t a glory spec. Your damage will be low, but you will be fast and using 4 skills constantly and positioning will be important. I find it a fun and active support, rather than just following the group with auras active. This build can do solo content decently, but not fast!
The character is easy to gear, but there are specific requirements in order to do the job correctly. There are no build enabling uniques required, or desired, frankly. Certainly the gear listed on the planner could be improved with legendaries, or perform just fine with no exalted items. I have simply elevated the stat I felt was most important on each item to tier 7. Some of the affixes on the gear do not matter, such as the dexterity on the rings, gloves, quiver and relic, but are the best of what is left to choose from.
Essentially your goal is to stack health, resistances, attack speed, and have one source of as many debuffs as possible. You will be attacking very fast and with many projectiles so even a low chance is plenty. Additionally the build uses a lot of mana once you become a Marksman, so you will need to build a decent size pool and have enough regen to feel comfortable between trash packs or boss abilities.
*Note on the build planner - click Conditions button (bottom left) and tick "is channeling" for resists to show correctly.
What this build covers:
- - reduces mob attack/cast/move speed by up to 32% (multiplicative with itself)
- - reduces mob damage by up to 17% (multiplicative with itself)
- - reduces mob move speed by up to 51% (multiplicative with itself)
- - reduces mob damage reduction vs physical (100% effect) and elemental (70% effect) hits
- - reduces rare/boss dodge rating by 32%
- - increases mob chance to be crit and reduces mob crit avoidance, up to 10 stacks (20% crit)
- Stun - stun locks anything not a boss
- Freeze - On demand short duration freeze via skill tree
Extras if desired:
- - increases mob melee damage taken by up to 19% (via boots) (multiplicative with itself)
- - re-path for flask automation, lose specialization into
- - via Age of Winter timeline blessing
- - via Age of Winter timeline blessing
- - via Spirits of Fire timeline blessing
- - via Spirits of Fire timeline blessing
- - via Reign of Dragons timeline blessing
- - via The Black Sun timeline blessing
The bread and butter of this build is the armor shred and crit vulnerability. It is capable of extreme amounts of shred in very little time due to the armor shred chance we have access to via skills and can stack in addition on gear/idols. A single can apply 4 stacks of crit vuln and approximately 100 stacks of armor shred. Your carry dps can focus on crit multiplier and less on crit chance since you will be giving them 20% crit after just a couple shots.
Speaking of carries, the ideal pairing would be a physical melee build, since armor shred works best for physical, and we provide some melee damage buffs with smoke bomb (and doom if desired). However many skills are elemental, or in their scaling, convert to elemental, which would work fine, just not optimally. Elemental ranged would be the least desirable, yet still great. Builds with small amounts of damage over time can work and we can even buff them with specialization, however builds with all or mostly DoT are not advisable to pair with control marksman as armor works on hits only.