<?xml version="1.0" encoding="utf-8"?>
<ItemFilter xmlns:i="http://www.w3.org/2001/XMLSchema-instance">
<name>Новый Фильтр</name>
<filterIcon>6</filterIcon>
<filterIconColor>0</filterIconColor>
<description />
<lastModifiedInVersion>1.0.2.1</lastModifiedInVersion>
<lootFilterVersion>2</lootFilterVersion>
<rules>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="RarityCondition">
<rarity>UNIQUE</rarity>
</Condition>
</conditions>
<color>6</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>true</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>HIGHLIGHT</type>
<conditions>
<Condition i:type="RarityCondition">
<rarity>EXALTED</rarity>
</Condition>
</conditions>
<color>14</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>true</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>HIDE</type>
<conditions>
<Condition i:type="RarityCondition">
<rarity>NORMAL</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>HIDE</type>
<conditions>
<Condition i:type="RarityCondition">
<rarity>MAGIC</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>HIDE</type>
<conditions>
<Condition i:type="RarityCondition">
<rarity>RARE</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>HIGHLIGHT</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>IDOL_1x1_ETERRA</EquipmentType>
<EquipmentType>IDOL_1x1_LAGON</EquipmentType>
<EquipmentType>IDOL_2x1</EquipmentType>
<EquipmentType>IDOL_1x2</EquipmentType>
<EquipmentType>IDOL_3x1</EquipmentType>
<EquipmentType>IDOL_1x3</EquipmentType>
<EquipmentType>IDOL_4x1</EquipmentType>
<EquipmentType>IDOL_1x4</EquipmentType>
<EquipmentType>IDOL_2x2</EquipmentType>
</type>
<subTypes />
</Condition>
<Condition i:type="ClassCondition">
<req>Sentinel</req>
</Condition>
</conditions>
<color>17</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>HIDE</type>
<conditions>
<Condition i:type="ClassCondition">
<req>Primalist Mage Acolyte Rogue</req>
</Condition>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>ONE_HANDED_AXE</EquipmentType>
<EquipmentType>ONE_HANDED_MACES</EquipmentType>
<EquipmentType>ONE_HANDED_SCEPTRE</EquipmentType>
<EquipmentType>ONE_HANDED_SWORD</EquipmentType>
<EquipmentType>WAND</EquipmentType>
<EquipmentType>ONE_HANDED_DAGGER</EquipmentType>
<EquipmentType>TWO_HANDED_AXE</EquipmentType>
<EquipmentType>TWO_HANDED_MACE</EquipmentType>
<EquipmentType>TWO_HANDED_SPEAR</EquipmentType>
<EquipmentType>TWO_HANDED_STAFF</EquipmentType>
<EquipmentType>TWO_HANDED_SWORD</EquipmentType>
<EquipmentType>BOW</EquipmentType>
<EquipmentType>CATALYST</EquipmentType>
<EquipmentType>SHIELD</EquipmentType>
<EquipmentType>QUIVER</EquipmentType>
<EquipmentType>AMULET</EquipmentType>
<EquipmentType>RING</EquipmentType>
<EquipmentType>RELIC</EquipmentType>
<EquipmentType>IDOL_1x1_ETERRA</EquipmentType>
<EquipmentType>IDOL_1x1_LAGON</EquipmentType>
<EquipmentType>IDOL_2x1</EquipmentType>
<EquipmentType>IDOL_1x2</EquipmentType>
<EquipmentType>IDOL_3x1</EquipmentType>
<EquipmentType>IDOL_1x3</EquipmentType>
<EquipmentType>IDOL_4x1</EquipmentType>
<EquipmentType>IDOL_1x4</EquipmentType>
<EquipmentType>IDOL_2x2</EquipmentType>
<EquipmentType>BODY_ARMOR</EquipmentType>
<EquipmentType>BELT</EquipmentType>
<EquipmentType>BOOTS</EquipmentType>
</type>
<subTypes />
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>HIDE</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>ONE_HANDED_SCEPTRE</EquipmentType>
<EquipmentType>WAND</EquipmentType>
<EquipmentType>ONE_HANDED_DAGGER</EquipmentType>
<EquipmentType>CATALYST</EquipmentType>
<EquipmentType>SHIELD</EquipmentType>
<EquipmentType>QUIVER</EquipmentType>
<EquipmentType>BOW</EquipmentType>
<EquipmentType>TWO_HANDED_STAFF</EquipmentType>
<EquipmentType>TWO_HANDED_MACE</EquipmentType>
</type>
<subTypes />
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>HIGHLIGHT</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>ONE_HANDED_AXE</EquipmentType>
</type>
<subTypes>
<int>8</int>
<int>10</int>
</subTypes>
</Condition>
<Condition i:type="RarityCondition">
<rarity>EXALTED</rarity>
</Condition>
</conditions>
<color>7</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>true</emphasized>
<nameOverride>AXE </nameOverride>
</Rule>
<Rule>
<type>HIGHLIGHT</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>ONE_HANDED_SWORD</EquipmentType>
</type>
<subTypes>
<int>9</int>
</subTypes>
</Condition>
<Condition i:type="RarityCondition">
<rarity>EXALTED</rarity>
</Condition>
</conditions>
<color>7</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>true</emphasized>
<nameOverride>SWORD</nameOverride>
</Rule>
<Rule>
<type>HIGHLIGHT</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>ONE_HANDED_MACES</EquipmentType>
</type>
<subTypes>
<int>9</int>
</subTypes>
</Condition>
<Condition i:type="RarityCondition">
<rarity>EXALTED</rarity>
</Condition>
</conditions>
<color>7</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>true</emphasized>
<nameOverride>MACE</nameOverride>
</Rule>
<Rule>
<type>HIGHLIGHT</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>HELMET</EquipmentType>
</type>
<subTypes />
</Condition>
<Condition i:type="AffixCondition">
<affixes>
<int>376</int>
</affixes>
<comparsion>ANY</comparsion>
<comparsionValue>0</comparsionValue>
<minOnTheSameItem>1</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>1</combinedComparsionValue>
<advanced>false</advanced>
</Condition>
</conditions>
<color>7</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>true</emphasized>
<nameOverride>RIVE Helmet</nameOverride>
</Rule>
<Rule>
<type>HIGHLIGHT</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>IDOL_2x2</EquipmentType>
<EquipmentType>IDOL_4x1</EquipmentType>
<EquipmentType>IDOL_3x1</EquipmentType>
</type>
<subTypes />
</Condition>
<Condition i:type="AffixCondition">
<affixes>
<int>280</int>
<int>279</int>
<int>278</int>
<int>326</int>
<int>659</int>
</affixes>
<comparsion>ANY</comparsion>
<comparsionValue>0</comparsionValue>
<minOnTheSameItem>1</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>1</combinedComparsionValue>
<advanced>false</advanced>
</Condition>
</conditions>
<color>7</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>HIGHLIGHT</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>BODY_ARMOR</EquipmentType>
<EquipmentType>HELMET</EquipmentType>
</type>
<subTypes />
</Condition>
<Condition i:type="AffixCondition">
<affixes>
<int>566</int>
<int>568</int>
<int>376</int>
<int>373</int>
</affixes>
<comparsion>ANY</comparsion>
<comparsionValue>0</comparsionValue>
<minOnTheSameItem>1</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>1</combinedComparsionValue>
<advanced>false</advanced>
</Condition>
</conditions>
<color>7</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>HIGHLIGHT</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>BELT</EquipmentType>
<EquipmentType>BOOTS</EquipmentType>
<EquipmentType>GLOVES</EquipmentType>
</type>
<subTypes />
</Condition>
<Condition i:type="AffixCondition">
<affixes>
<int>271</int>
<int>278</int>
<int>279</int>
<int>326</int>
</affixes>
<comparsion>ANY</comparsion>
<comparsionValue>0</comparsionValue>
<minOnTheSameItem>1</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>1</combinedComparsionValue>
<advanced>false</advanced>
</Condition>
</conditions>
<color>7</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
</rules>
</ItemFilter>