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Frostbite Upheaval Tremblor Shaman Build Guide

Posted by Nethos on March 2, 2024
Last updated on March 8, 2024

Overview

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Do you enjoy freezing enemies and watching them fall over from DOT damage? Or enjoy stacking up hits and unleashing a satisfying explosion at the end? If so look no further!

This build focuses primarily on DOT damage and the interaction of upheaval and earthquake using Tremblor which makes for a very satisfying playstyle. The goal is to build up the maximum stacks of Tremblor while also applying several stacks of Frostbite to enemies in the build up phase. Thanks to Tremblor we can avoid getting physical penetration on gear and focus primarily on cold penetration for constant heavy damage from upheaval and our Frostbite stacks. So the core gameplay comes down to:

  • Apply heavy Frostbite and wipe out mobs in an AOE using upheaval thanks to Sublimation
  • Spam upheaval until reaching max stacks of Tremblor
  • Use Warcry for heavy frost damage boost thanks to Frost Claw
  • Use Earthquake to finish off any tankier enemies or bosses thanks to Shatterquake

Upheaval has heavy cold penetration already built in thanks to Glacial Crash and wielding a two hander we are negating all enemy resistances from this alone. This combined with the upheaval node Sublimation allow us to wipe out the area of normal and rare enemies even without the use of earthquake. Upheaval also doubles as a defensive skill as well if we choose to make use of Primal Bulwark as we are sitting at high attunement thanks to many passives in the shaman tree.

Earthquake is a very heavy mana intensive skill so thanks to our Adorned Heorot Idol we are still able to apply the heavy dot damage of our earthquake aftershocks without directly casting except after building up enough stacks of Tremblor.

We also get to utilize a lot of our handy shaman passives in the tree thanks to our other important idol Ornate Heorot Idol which will summon all 5 totems instantly and grant us the max benefits of our passives such as Storm Blade and Totemic Fury.

Pros & Cons

Pros

High freeze uptime and CC chain even for bosses due to freeze build up

A lot of frostbite stack generation causing heavy DOT damage.

Majority of damage comes from aftershocks from earthquake which can be used actively or passively.

Fun interaction between upheaval and earthquake making for a stack and pop playstyle

Totems are automatically summoned and help us apply stacks of Frostbite

No uniques / rare items required

Cons

Damage is primarily DOT based so not as many big numbers

The use of a 2hander is mandatory due to the cold penetration node in upheaval

Multiple buttons to press

Gameplay / Mechanics

Rotation:

  1. Use Upheaval to stack up charges of Tremblor and apply Chill and Frostbite to all enemies
  2. Use Warcry to apply Frigid Breath to enemies and buff yourself with Frost Claw and Bringer of Winter
  3. Once max charges of Tremblor are reached use Earthquake for heavy damage thanks to Shatterquake

While this is the core gameplay loop above a lot happens behind the scenes thanks to several interactions we have going on. Generally when you begin combat between each enemy group you will get a proc off of Ornate Heorot Idol and summon 5 nearby totems that will each be spreading Frostbite for you. Combined with the help of your Summon Spriggan there should be plenty of Frostbite being spread even without Upheaval. This means that even without the stacks of Tremblor built up you will still almost always have the benefits of Shatterquake.

We also have a few nice tools for survival should things get dicey Juggernaut can be used to both give you a second of breathing room and to freeze nearby enemies. Our active on our Summon Spriggan also releases a large amount of healing overtime thanks to maxing Aura of Life 5/5 these two combined should get you out of any sticky situations you may find yourself in.

Skills

Passives

Stat Priorities

Blessings

Timeline
Blessings
The Age of Winter
Spirits of Fire
Fall of the Outcasts
Blood, Frost, and Death
Fall of the Empire

Build Variants

Leveling

Endgame

I find that this build scales very well damage wise into endgame and the more challenging part for most endgame builds is staying alive. So in this section I will go into a bit more detail over how we manage to do just that! This build relies on our endurance threshold and endurance % to keep us alive along with pieces of gear such as Ancestral Crown and several innate tanking nodes in the shaman passive tree. The important nodes that can help keep you alive in the passive tree are the following:

If all else fails the further you move into the endgame I would focus on getting more and more endurance threshold while keeping endurance % capped at 60%. It is important to remember should any attack you take put your health into the endurance threshold it will reduce all damage that exceeds said threshold even if your health was not originally there when you took the hit!

FAQ

Why endurance threshold and endurance % over ward?

  • I really like the concept of endurance threshold as its something I have not seen in other games and its really fun to build around for me!
  • To be completely honest if you did want to min/max this build though ward may be the way to go especially with the really cool interaction shaman has between Frostbite Shackles and Protective Circle when you get in combat your uncapped frost resistance shoots up and you will have a ton of ward retention without having to build anything for it!

Video

Changelog

  • Adding loot filter per request
  • Updating gear suffix/prefixes based on feedback
  • fixing discrepancy between gear and autofill gear below
  • updating FAQ based on ones coming in
  • fixing confusing wording
  • Build guide was published

Discussion

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