*1.1 notes: there was a pretty significant nerf to the pious offering node. I'll need to play around with the build, and the pinnacle boss to ensure the build is still viable for all types of gameplay. Ill update this build guide after getting more information.
*1.1 overview: I can't recommend this build in this patch as it is currently. There is just not enough defensive mitigation to play a paladin that needs to deal damage (still very viable in parties) without strong damage reduction available to paladins. This build already was nerfed pretty heavily with the changes to the pious offering node, but the loss of hammer and anvil stance is a much more significant change. You could probably still play this build up to 200 or so corruption, but about that point you have to be EXTREMELY picky about what mods you have enabled going into bosses and fights. Certain basic boss abilities will one shot you and our healing does nothing against this.
With the unique enabling some strong judgement builds, I was having quite a blast running this build. With a quite simple and playstyle (much like void knight builds) we can create a large damaging and healing AOE around our character and run through packs. While the build planner does have a wand, for echo's we can remove it to get a huge increase in area to make clear easier, for bosses we can equip the wand to skyrocket our damage.
Since we aren't getting any flat spell damage from the unique we'll need to find a way to scale our flat damage outside of the unique. We can do this with a feature of , where every 5% of healing effectiveness increases our flat damage by 1. You also have the option to forgo the extra area and instead take some gloves with affixes.
This build is extremely friendly for SSF due to it's low cost and can immediately be swapped to when you have 55 passive points. The uniques for the build aren't too hard to obtain unlike some other setups, and the gloves are only a quality of life upgrade for the build to have an increased area of effect (and they're quite low level to obtain). Until acquiring the gloves you can run a wand and gloves with attunement or other stacking affixes which can be found in the loot-filter.
The gear setup depicted in the build is not the absolute best of the best, and not at all required to have the build be in a functional state. The loot filter provided below will cover any additional affixes that may be helpful for the build.
I personally have only tested the build up to about ~400 in corruption, but it didn't see any signs of slowing down. Also for the purposes of clarity, the unarmed condition is only that no weapon is equipped, shields, catalysts and quivers can be utilized.
1.0 Notes: The new skill can give us a little bit more DR against void and necrotic when we use with the and nodes. We can specialize this skill over rebuke.