With theunique enabling some strong judgement builds, I was having quite a blast running this build. With a quite simple and playstyle (much like void knight builds) we can create a large damaging and healing AOE around our character and run through packs. While the build planner does have a wand, for echo's we can remove it to get a huge increase in area to make clear easier, for bosses we can equip the wand to skyrocket our damage.
The unique has changed since and now does not provide flat Fire Damage based on attunement, so we'll need to find a way to scale our flat damage outside of the unique. We can do this with a feature of, where every 5% of healing effectiveness increases our flat damage by 1.
This build is extremely friendly for SSF due to it's low cost and can immediately be swapped to when you have 55 passive points. The uniques for the build aren't too hard to obtain unlike some other setups, and the gloves are only a quality of life upgrade for the build to have an increased area of effect (and they're quite low level to obtain). Until acquiring the gloves you can run a wand and gloves with attunement or other stacking affixes which can be found in the loot-filter.
The gear setup depicted in the build is not the absolute best of the best, and not at all required to have the build be in a functional state. The loot filter provided below will cover any additional affixes that may be helpful for the build.
I personally have only tested the build up to about ~400 in corruption, but it didn't see any signs of slowing down. Also for the purposes of clarity, the unarmed condition is only that no weapon is equipped, shields, catalysts and quivers can be utilized.