Resistances
For our resistances, a large portion is covered by Holy Aura. We get 40% elemental resistance and 20% poison resistance with the Shelter from the Storm 5/5 and Purification 1/1 nodes respectively. We will obtain 15% elemental resistance with the Defiance 5/8 node in the paladin tree. An extra 35% necrotic resistance is obtained with the Holy Icon 5/7 passive. 20% in both physical and void is obtained with our points in the void knight tree on the Abyssal Endurance 5/10 passive. At most 45% of void resistance is coming from our utilization of the Hand of Judgement unique.
Most importantly we are shooting for 20% in all resistances with the Grand Resolve of Humanity blessing. We can work our way up to obtaining this blessing as there are more than enough passive points in the sentinel tree to fix resistances as we level.
This leaves us with a few missing resistances:
- 35% Poison Resistance
- 35% Physical Resistance
- 25% Necrotic Resistance
In order to obtain these we can work towards a Bone Amulet that has SuffixPoison Resistance. We don't even need high tier values to hit our resistance cap. This means that there are very few resistances that are actually necessary on affixes and we can even work towards sealing these on various pieces, or applying them on uniques with legendary potential.
Critical Strike Avoidance
To reach our cap of 100% critical strike avoidance we obtain 40% from the Faith Armour 8/8 passive and will need a total of 60% in various affixes across our accessories and boots. The easiest way to obtain this is two decently rolled T5 SuffixCritical Strike Avoidance affixes on your rings, but you can also look out for a max rolled T6 belt or boot affix as well (or even a T7 if you're feeling lucky.) For the purposes of the build we're using two affix slots on our rings to reach our cap.
Endurance
As a sentinel our base endurance is 20% so starting from there we achieve 15% from the Shelter from the Storm 5/5 node in Holy Aura. Tack on another 25% from a highly rolled Grand Embers of Immortality blessing and we've reached cap.
Alternative Gear
Our helmet, chestplate and boots aren't really necessary for the build to perform, but they do contain quite strong affixes for the build. If you're looking to replace any of them you'll want to find high LP unique items and try to obtain the same affixes on those pieces as the planner. That means keep a hold of older gear when you find slight upgrades as you never know when you'll find a rare LP3 or LP4 unique to slam it onto.
Some examples of items to replace the chestplate are Woven Flesh, Core of the Mountain, and Wings of Argentus. For the helmet we can look at Calamity or Peak of the Mountain, and finally for the boots we can use Foot of the Mountain, Vaion's Chariot, Stymied Fate, Fiery Dragon Shoes or even Yulia's Path.
We can also use the Code of an Erased Sentinel item to replace our relic as it provides some very good stats.
Replacing the Bone Amulet
We can also work towards replacing the amulet, but this requires much more coordination of your pieces as the amulet is responsible for the remaining 35% Poison Resistance, 35% Physical Resistance and 25% Necrotic Resistance. If you can get these resistances sealed on other pieces, or replaced in the unique swap for the amulet then you can look at options like Bleeding Heart, orStrong Mind with high LP values. Or completely replacing the amulet entirely with Aurora's Time Glass, Omnis, Orian's Eye, or The Confluence of Fate. There are some very good amulet replacements for the build so dividing out those resistances between other pieces will be a top priority for maximizing our item slots.
Stat Priorities
For the vast majority of our gear we're prioritizing PrefixAttunement as it provides damage and healing effectiveness for Judgement. After that we want:
PrefixMana > PrefixElemental Damage Over Time > PrefixMana > PrefixIncreased Healing Effectiveness