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Poison Stacking and Minions - Entangling Roots / Spriggan Form Druid Build Guide

Posted by Xeraaa on March 3, 2024
Last updated on March 3, 2024

Overview

?
  • Do you like having minions and companions fighting with you?
  • Do you also like being involved in the fight?
  • And more importantly, do you like stacking DoTs and watch bosses and armies melting in front of you?

Then you came to the right place! Meet the poison vines and their toxic friends.

This build is not a highly optimised one but can really clear content easily in end game from my time with it. It is really accessible and fun to play with. It scales well throughout the campaign and give a nice sense of progression with meaningful skill progression.

How it works:

Your main spell will be Summon Vines. Those static minions will tank damage for you, but more importantly they will hit in melee stacking poison damage. You can upgrade the summon in the Spriggan Form skill tree.

There are at least three ways in this build to invoke new vines:

  1. In Spriggan Form you can directly summon them with the skill Summon Vines, 3 for every cast, and up to 12 total vines, that is massive stacking poison if a monster get hit by twelve vines, making it extremely lethal against static enemies.
  2. Entangling Roots through its skill tree will create bulbs randomly in the spell area that will each spawn a new vine when walked on. This is massive and will benefit from the Spriggan Form amelioration of the vines minions,
  3. Summon Spriggan invocations can spawn vines through the passive tree. This is strong but does not work with the Spriggan Form amelioration, overall it is more there to clutter the area for enemies to struggle more to reach you. It is less core than the other ways of getting vines.

Additionally to vines, you will stack more poison, through:

  1. passively, your companions Summon Primal Serpent, Summon Scorpion and Summon Spriggan will deal poison damage and add more stacks.
  2. With Serpent Strike or Entangling Roots directly, for AOE stacking.
  3. With Spirit Thorns, in Spriggan Form, this is the best way to get high stacks of poison in combinaison with vines, but is limited by being monotarget.

All of those factor combined make you reach over 100 stacks of poison at a time on an enemy.

Accessibility:

The unique items are not necessary and this build can definitely work on a new character, you can check the equipment section of this guide for more informations on that. You don't really need any stats besides PrefixPoison Damage to start doing heavy poison damages with Summon Vines in Spriggan Form. Your main constraint will be to wait until having that skill (around level 20) to really start playing with this playstyle, see the leveling section for tips on what to do earlier on.

Pros & Cons

Pros

Strong, and easy to pick-up.

Doesn't feel boring or one-dimensional for a minion build.

Massive damages to bosses with poison stacks.

Really efficient at clearing large groups of enemies with Entangling Roots, keeping enemies at distance while vines melt your opponents.

Really hard to kill in Spriggan Form, which makes it really safe to fall back to in case of emergency.

Cons

Lack mobility without gear, some possibilities can be to play around haste with Summon Wolf howl or free a slot for Fury Leap.

Can be squishy in human form in some situations.

Not having access to directly Summon Vines in human form + lack of mana.

Getting all of the spells in the passive can make the build long to get really activated.

Gameplay / Mechanics

With enough summons, you should summon in human form:

By switching to Spriggan Form you get a second Spriggan but only in that form. (You might lose a summon if you don't have an extra one with your gear).

You have two playstyles:

Human form

  • More consistent AOE damage.
  • Can use your companions actives.
  • Squishy and need to be in closer range but Ensnaring Roots with Summon Vines makes it easy to not get hit most of the time.

Except against bosses I always try to be in that form if possible.

How I usually fight:

  1. Use some Ensnaring Roots on a group of enemy. It will spawns bulbs directly on the enemies that will sprout into vines taking aggro and making a lot of damage.
  2. Use Serpent Strike when out of mana or if it make sense to poke the enemies.
  3. Use companion actives when necessary (don't spam for mana).
  4. If you realize that you are going to die, enter the magical world of the Spriggan Form. This will give you some ward and massively increase your armor!

Spriggan form

  • Better AOE static area damage. Your vines are your main source of damage, mobile enemies or large groups are not ideal in this form since you will have to Summon Vines again.
  • More tanky and can stay far from the enemy.

Technically you can always be in Spriggan Form, it just might be slower to clear. What you will do is usually:

  1. Summon Vines when they are expiring or no enemies are standing on them.
  2. Summon Healing Totem when you take some damage, this is a great survivability tool aswell and can really help in some situations.
  3. Launch some Spirit Thorns on the enemy when not doing any of those two actions to stack more poison.

Skills

Passives

Stat Priorities

Equipment

The equipment provided here is to be used as guidelines for what stats to prioritize, I'll break that down in this section.

Uniques (optional):

Offense:

Your main offensive scaling stats will be PrefixAttunement, PrefixPoison Damage and PrefixDamage Over Time. SuffixDamage Over Time for Minions or PrefixMinion Damage in general can also be great to scale damage, since will scale your vines damage. PrefixMana becomes also really important later on with Ensnaring Roots to rely more consistently on this skill.

Playing with Serpent Strike lock you in with a Spear. Any high tier PrefixPoison Damage spear, is good. If too hard to find, you can fall back on replacing Serpent Strike with another skill like Fury Leap for mobility.

Other stats can be good situationally that will not scale with all of your spells:

Defenses:

Defensively you will be mainly relying on SuffixArmour/PrefixStrength and SuffixHealth/PrefixVitality. And of course you should always try to max your resistances.

Overall since you won't use PrefixStrength to scale your damages, you shouldn't have a lot of armor in your human form, making you squishy. But you become a lot more tanky in Spriggan Form with bonus armor and should rely on that for survivability.

You can also add other layers of defenses based on what you want/need. Both Ward and Endurance should be good with this build.

Idols

One limit with this build is that I did not find any really interesting synergy with idols so far. I currently only use idols to complement my stats.

Blessings

Overall for most of the blessing you can simply follow what stats are interesting for the build. I would prioritize getting:

Timeline
Blessings
Ending the Storm
Reign of Dragons

This is the most interesting one for your damages.

Grand Guile of Wyrms is incredible, but alternatively Grand Binds of Nature or Grand Taste of Venom are interesting.

Spirits of Fire
Fall of the Outcasts
The Stolen Lance

Grand Vision of the Aurora This can be adjusted for what you want to drop. I assume that the most interesting unique item that you would want for this build is Tears of the Forest.

Blood, Frost, and Death
Fall of the Empire

Build Variants

Leveling

Some personal preference to take with a grain of salt.

Before level 15:

I like to start with Gathering Storm into Tempest Strike very early as the base damages are really good to clear.

Level 15-25:

Once I get the druid form I get some fun with the Werebear Form until I get to the Spriggan Form.

Level 25-50:

At that point I switch to play poison, and try to find a spear for Serpent Strike.

Until I get Ensnaring Roots I basically only play in Spriggan Form, with some poison damage and armor, it destroys everything and is really tanky.

Level 50+:

Around laggon you should get Ensnaring Roots, and get close to the build (you can just replace the scorpion with a wolf for the howl bonuses). Just make sure you start gearing up for resistances at that point and you should have a nice time.

Endgame

As you progress and get better gear, especially more mana (or mana regeneration), and more tankyness, you will be able to rely almost only on Ensnaring Roots with your companions to clear maps. This can be extremely fast and fun.

For bosses, static bosses are the best for you to damage them fully in the Spriggan Form. More bosses start to have constant AOEs that will disrupts the vines placement and kill your companions so take that in perspective.

Loot Filter

No loot filter is provided for this guide. You can generate a loot filter for this build in the Build Planner or create one using Filter Wizard in the Loot Filters section.

FAQ

Video

Changelog

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