- - - - Moving - - (if needed) - - …
Welcome to maybe one of the most mechanical builds in the game. I absolutely fell in love with the rotation and playstyle. It definitely requires some practice, because one mistake can cause a death in high arena waves.
It is one of the only endgame Marksman Builds that fully utilizes Shadows as a mechanic. The build is not using any Mana Generator Skill so the whole Build is about perfect Timing, Positioning and Skill Rotation.
All attacks have a long casting duration. Using the skills is the only time where you stand still and not get the -25% Less damage Taken while moving Bonus from . Try to use before because you will get the first to stay safe if enemies are already too close.
Try to on top of a Black Arrow from to save a few seconds
Use to save before ’s 3rd Shadow cast to save a second. You can basically get the full damage bonus after 2 seconds instead of 3 if you play it correctly. Every second counts in high Arena waves.
Use right after because of the high Movement Speed Bonus from + for additional damage. You only have one chance for the perfect rotation and damage output, so don’t mess it up!
BowMage vs. Shadow HoA
BowMage is insane for Mono Gear farming because of its offscreen potential. It also works great in Arena. BowMage is far more squishy compared to Shadow HoA. Thats why Shadow HoA is probably the go to Arena pusher build.
Shadow HoA is not the best Monolith Gear Farmer, because you need to setup the rotation for a good amount of damage. You can still play the build in every content to get your gear, but BowMage is more efficient in farming. I add some Monolith Gameplay tips below.
Follow the skill rotation that is mentioned above. Try to find a spot in each arena zone where you comfortably can pull enemies into a narrow area. You really have to know each Arena zone. You will achieve high Waves with high knowledge. It’s not all about the gear. So practice as much as you can.
ALWAYS MOVE! It is important to keep the -25% less damage taken Bonus from Passive up. Use only if you mess up a skill rotation or fast enemies are running towards you. has a long cast animation because we don't scale Attack Speed. Therefore you can use as well before casting .
For Mono you can either rush through an echo to get to the quest marker if you wanna push corruption or farm bosses or clear out the whole echo. It takes way longer compared to other good Marksman clear builds if you fully wanna clear the map. You can leave out the whole and rotation though with less damage. Just + when you see a bigger group of monsters for some additional gear drops. In general I recommend to kite first and pull enemies together before you use the whole setup.
You never hit enemies (not even to apply dot), so the following mono modifiers are “free”: Frenzy and Haste, Dodge, Glancing Blow, Crit Avoidance.
Absolutely amazing against bosses like Shade or T4 Dungeon Bosses. Just do the normal Shadow setup and shoot HoA on top of the boss. Kite around the area, look out for the telegraphed attacks from a boss and cast HoA again after its duration. You can learn a lot of boss mechanics while still doing damage, so this build is perfect for bosses.