Mechanical Function
NOTE - We play with unscaled Warcry on the bar for generic crowd control.
We will require a Titan Heart, Artor's Legacy and The Fang to maximize minion AND self-damage. As well as the damage reduction.
Swipe is our primary damage in 2 different ways. One from the direct damage from Swipe, we also have SuffixChance to Slow on Hit on our Titan Femur, which adds significant damage with the Trapper 3/3 node. We also have SuffixIncreased Area for Melee Area Skills which adds significant area to our attacks. This ensures not only our Wild Calling 3/3 is hitting multiple enemies, but also having a chance to trigger our Viper Fangs 10/10 and our defensive trigger Boar Heart 5/5. We are required to manually trigger our Summon Wolf ( Howl). This will trigger a few things, for starters our Cry of the Lynx 8/8, which will also give us Serrated Claws 6/6 and Critical Bite 1/5. This along with the Frenzy you and your wolves get will turn you and them into a wrecking ball. Add this to our non-triggers passives that happen independently of Howl, like Ambush 1/8 (Aspect of the shark) that works with The Circle Of Life 5/5.
Our Summon Frenzy Totem is a big boost as well, this will also need to be triggered manually. Our Summon Frenzy Totem will add significant damage boost as well with Grounded 4/5, Reckless Frenzy 3/3, and Bestial Frenzy 5/5. You and your minion's crit chance is also put through the roof with Lead The Pack 5/5. Most of the time, all of these triggers are not required, however, they have such a low cool down, and the rotation is simple enough that it is always in use.
We finally add our last and automated skill of Fury Leap which adds base 15 physical damage to you AND the wolves with Warrior's Entrance 5/5. This will also heal, cleanse ailments, and put Frenzy on you and your minions with Wings of Endurance 2/3, Battle Bloom 1/1, and Frenzied Onslaught 1/1, respectively. Your wolves will always leap with you because of Pack Leader 1/1 as well, ensuring you never go into any fight alone. Our leap will also drop Upheaval Totems 1/1. This is for some bonus damage, and considering it's automated it is helpful to clear some trash. It may be considered to skip Upheaval altogether and scale Warcry instead to add extra direct damage, however, it was not find it necessary to do so. I found the trash clear better with the Upheaval Totems 1/1.
Defensive Mechanics
We have no fancy ward generators here. We are just straight brawling with most enemies. However, this doesn't mean you should not practice avoiding high-damage mechanics. Pushing deep into corruption will require you to avoid such obvious damage. Our damage reduction from Titan Heart and our passive tree, as well as our capped (or nearly) endurance, and very high armor (high 50s or low 60s % mitigation) should deal with most incoming damage. Whatever damage we take will be immediately soaked back up with our passive life steal and SuffixIncreased Leech Rate from gear and our Grand Thirst of the Sun. This life sustain mechanic happens almost immediately.
Basic Engagement
Fury Leap into the pack and immidiately place your Summon Frenzy Totem and pop your Howl (Summon Wolf). Begin to Swipe down the world and watch the dogs spirits Wild Calling 3/3 tear down layers of enemies infrot of you. Each dogs send out these spirits, which is why having 6 is imperitive for maximizing DPS. Your dogs should be able to self sustain with Lamprey Teeth 4/6 and Life in the Wilderness 1/8.
Difficult Engagement / Bossing
There is no major difference between this fight and a the listed above. The only major chance is avoid obvious high damage boss mechanics. While in lower corruption, it is possible to face tank many of these mechanics if geared properly, but this habit should not be practiced.