TL;DR
Summon the wraithlord, put both shades on it, walk. Refresh dread shade after it expires. Don't facetank enemies, especially large packs.
Gameplay
Gameplay is quite simple. When you enter a new zone, make sure your Aura Of Decay is active and then summon the Wraithlord and put Dread Shade and Infernal Shade on it. Afterwards, you can just walk and Transplant while the beams kill everything around you. Refresh the Dread Shade once it runs out. Use Transplant regularly because it prevents minion AI from getting bugged, provides Bone Armor 3/3 and gives your Wraithlord good damage buff.
The build is quite tanky but it is not an "immortal build". Try to avoid facetanking enemies directly. You don't have anything to do in combat while your wraithlord kills stuff and he has a long range, so stay away from direct danger, don't transplant into the middle of large packs.
For bosses (timeline bosses, dungeon bosses, and shades etc.), you can remove Aura of Decay from your skill bar after activating it and put an unspecialized Summon Skeleton instead. Before starting the fight and during boss phases, you can summon skeletons to feed the wraithlord, giving him insane damage buff. This is mostly unnecessary during echoes, and on bosses you should only do this when the Wraithlord is not able actively attack the boss because it won't be casting beams when it is busy consuming minions.
You can use Transplant to keep yourself and the Wraithlord close to the boss so that Infernal Shade applies extra armor shred stacks, but don't do this if you feel like it risks your own safety.
Wraithlord Mechanics
Wraithlord scales with your Summon Wraith skill tree. Wraithlord only shoots necrotic beams if you have maximum number of wraiths summoned. Therefore, we use Twin Spirits 1/1 and Sequel of Avarice 3/3. First, we lower our maximum wraith count to 2 and make them permanent, ensuring our wraithlord doesn't spend time summoning wraiths and constantly shoots beams. Second, we grant the 180% more damage modifier to Wraithlord.
Next, we want to increase the Wraithlord's cast speed. During echoes, Wraithlord will one shot almost every enemy, so cast speed is very important to make our clear good.
Dread Shade grants lots of damage, but more importantly, it gives a huge amount of cast speed with Dying Coven 3/3 and Blind Fury 1/1. Being blinded has no downsides on the minion because we guarantee crits by using Egoism 1/1.
Infernal Shade is used to grant cast speed.
Having PrefixExperimental Minions Transported with Traversal Skills on our boots is very important as it increases our dps uptime a lot and enables us to reposition our minions as necessary. Until you get those, you can use Summon Skeletal Mage with Death's Cavalry 1/3. This is not ideal because it has longer cooldown and you lose defenses & damage by not having Transplant.
We use Simulacrum 1/1 on Transplant to spawn a Bone Minion regularly. This makes sure our wraithlord has at least a stack of +10 flat damage with good uptime and since we spawn it on transplant it doesn't interrupt our wraithlord's beams as his beams get interrupted after a Transplant anyway.
Optional - Flame Wraiths Utility
Since our Wraithlord has to summon wraiths, ideally we want a total 100% PrefixChance for Summon Wraith to summon a Flame Wraith instead to make sure our Wraithlord summons 2 Flame Wraith for us. This isn't too important but I believe for this build flame wraiths are the best choice. Do not worry about scaling Flame Wraith damage, we use them for utility. They still do noticable damage, just not our primary focus.
- Flame Wraiths are ranged casters. While they won't directly benefit from minion necrotic scaling, they have good base damage and since we scale minion spell damage anyway, they'll do good enough damage on decent cast speed, helping us with our echo clearing.
- Since they stay at ranged, they will die way less than melee wraiths, and our Wraithlord won't have to waste time re-summoning them.
- Since they're ranged, they can apply Aegisfall 8/8 more reliably, helping with our single target damage.
Update: Unfortunately I noticed Flame Wraiths are starting to get very buggy at 400+ corruption because of mob density, they sometimes stand around and do nothing. If you also have the same problem, just drop flame wraiths completely to free up your idol slots.
Defences
There are multiple ways to build defences. I went with a life/endurance/block setup because it requires no uniques and is simple to setup.
Because our Wraithlord already deals insane damage, we can focus on making our character tankier. Our defences are based on Absence of Life 4/4 and scaling it with Healing Effectiveness.
Crit avoidance is less important in 1.0 than 0.9 because echo difficulty modifiers are reworked, but it is still very important to be crit protected as we don't want to take any "burst" damage. As long as we don't get one shotted, Aura of Decay and Endurance will ensure our survival.
As an alternative to crit avoidance, you can use Citadel Boots and an explicit reduced crit damage taken affix somewhere, but I think the haste effect from Vanguard Boots is just too good to pass on. Feel free to use a Woven Flesh early on.
You can get more damage by using a 2H weapon. Still, I recommend going 1h+shield because with Wraithlord's already great damage, your defences are going to be the bottleneck on your corruption progression before your damage falls off.