How do you deal with problematic melee enemies on this build?
1) Flayed Shark, Scalebane Rogue, Osprix Zealot of Haste, Emerald Nagasa - Hard to hit and punishing damage. Kiting, dash baiting + firing ahead, and Anomaly trapping buy 1 volley at most before they close to melee range again. Spiral hammers hit more reliably but sacrifice ranged safety vs bosses. I also tried nova hammers but those felt weak vs everything.
2) Sons of Artor wolves in last Heorot phase - I've beaten every other monolith boss with gear like this and Heorot himself goes down fairly quickly. But the wolves take so long to kill that they accumulate in large numbers and bodyblock me so I live and die by Void Cleave cooldown.