Patch Notes

Beta 0.7.10 Patch Notes

https://www.youtube.com/watch?v=HkA-4pG62lY
A Patch Overview video by Game Director Judd Cobler.
 
| Table of Contents |
| --- |
|  1. Loot Filters |
|  2. Campaign |
|  3. Crafting |
|  4. Skills |
|  5. Item Sets |
|  6. Uniques |
|  7. Items |
|  8. Mechanics Balance |
|  9. Defense Systems |
| 10. Monolith of Fate |
| 11. Skill Balance |
| 12. Passives |
| 13. User Interface |
| 14. Visuals |
| 15. Sounds |
| 16. Enemies |
| 17. Opti...
Posted By Sarno on October 7, 2020
Dev Blog

Overhauling Defenses in Last Epoch

Overview of changes
Protections are being replaced by percentage based resistances.
Armor is now separate from the resistance system and reduces damage taken from all hits.
Glancing Blow is no longer a primary defense stat. It still exists, but has been removed from most items and abilities.
Penetration, shred, and defensive bonuses from attributes have all been reworked.
Most gear with affected stats has been altered to fit the new system. Check yourself before you venture out.
 
...
Posted By Trasochi on October 5, 2020
News

Patch Preview: Beta 0.7.10

 
Highlights
Patch 0.7.10 includes Loot Filters!
Our initial post about Loot Filters can be found here and provides an overview of the functionality we are working on implementing.
We plan to publish an additional post focusing on the different types of rules.
Edit: Here's the post: Loot Filter Rules!
Patch 0.7.10 includes sweeping changes to defenses in Last Epoch, with Glancing Blows being repurposed, Protections being replaced by Resistances, and other changes.
We are wor...
Posted By Sarno on October 1, 2020
News

See Us Tomorrow at the IGDA's Indie Showcase!

We're being featured in the Indie Showcase by the International Game Developers Assocation! The Indie Showcase begins at September 18, 2020 at 12:00 PM. Expect to see us around September 18, 2020 at 1:30 PM.
They're streaming Last Epoch on Twitch, and we're participating in an AMA if you've any questions about Last Epoch or Eleventh Hour Games. Catch us at .
We hope to see you there!
Posted By Sarno on September 17, 2020
News

The Last Epoch Community Tester Program

The recent announcement by our Game Director, Judd Cobler, mentioned an initiative we're undertaking to include community members in our testing of content as it is iterated upon during a patch cycle. This is being called the Community Tester program.
Since we first began releasing free playable demos in 2017 - of what was then a game worked on by a small team during the evenings and weekends - we've strived to balance developing an ARPG that matches our vision with incoporating community ...
Posted By Sarno on September 5, 2020
News

An Update on Our Road to 1.0

 
Hello Travelers,
There’s some important news concerning Last Epoch’s launch I’d like to share with you. Before I get into the latest phase of our journey, I'd like to briefly cover how we got here.
For those that don’t know, we first started work on Last Epoch in mid-2017; the first pieces of concept art, the first lines of code were created in May of that year. We began releasing playable demos of the game toward the end of that year, and in April 2018 we brought the game to...
Posted By moxjet200 on August 28, 2020
Patch Notes

Beta 0.7.9f Patch Notes

Monolith of Fate
You now lose fewer Echoes Conquered after dying or leaving an Echo early.
All quest echoes now scale to a maximum of at least a 40% chance to encounter. Later quest echos still take longer to encounter on average.
Skills
Assemble Abomination
Now somewhat more likely to be targeted by enemies.
Disintegrate
Increased base damage by 17%.
Bug Fixes
Fixed a bug where the loading screen after creating a new character would not disappear if you had no saved c...
Posted By Hackaloken on August 19, 2020
Patch Notes

Beta 0.7.9e Patch Notes

Beta 0.7.9e Patch Notes
 
Skills
Warpath
Dark Nexus now causes you to gain 7 mana every 3 seconds (from reducing channel cost by 2).
Zweihander Reichweite increases area by 50% (from 35%) and requires 2 points in Reckless Combatant (from 3).
Reckless Combatant now increases melee damage while spinning rather than Warpath Hit damage.
Nodes that previously had the condition "while not using a shield" now have the condition "while using a two handed weapon".
 
Bug Fixes
...
Posted By Sarno on August 12, 2020
Patch Notes

Beta 0.7.9d Patch Notes

Monolith of Fate
Timeline Progress Saving
When you die in the Monolith of Fate or leave an Echo before completing the objective, your progress in that Timeline is no longer reset.
Instead, you lose a number of Echoes Conquered and active modifiers, and can continue the run from there.
Quest Echo completion is not lost when your run is set back.
The UI for selecting your next Echo now shows how many Echoes Conquered are required to have a chance to find the next Quest Echo.
Boss Balan...
Posted By Hackaloken on August 8, 2020
Patch Notes

Beta 0.7.9c Patch Notes

Beta 0.7.9c Patch Notes
 
| Table of Contents |
| --- |
|  1. Monolith of Fate |
|    1.1. Developer Commentary |
|  2. Enemies |
|    2.1. Developer Commentary |
|  3. Sound |
|  4. Items |
|  5. Bug Fixes |
|    5.1. Assemble Abomination |
|    5.1. Miscellaneous |
 
Monolith of Fate
Abomination boss
Tail slam deals 25% more damage
Necrotic projectiles deal their maximum damage once t...
Posted By Sarno on August 6, 2020