Dev Blog

Skills to Pay the Bills

Hi Everyone!
It’s Mike, back again with another devblog for you. This time we’re talking about skills and their augment trees. In Last Epoch each skill has an augment tree associated with it. As a skill is leveled up through gaining experience, the same way that players do, you can invest points into its tree. These trees unlock the potential of your skills. In this devblog I’ll give an overview of how skills are distributed in our classes and what sort of design philosophies we have aroun...
Posted By EHG_Mike on March 4, 2018
Patch Notes

Pre-Alpha 0.4.7.1 Hotfix

I said it would be a while before the next update, but Michael just had to squash some bugs! If you've already downloaded 0.4.7, you're not missing much. Check out those notes here: https://lastepochgame.com/Forums/topic/2843/
Bug Fixes
Fixed a bug where de-specializing Elemental Nova after taking the node that gives it a cooldown would not remove the cooldown
Fixed a bug where nodes in the Thorn Totem tree and Serpent Strike tree overlapped with the starting node
Fixed a lot of collisi...
Posted By Hackaloken on February 27, 2018
Patch Notes

Pre-Alpha 0.4.7 Patch Notes

The release cycle is a bit more rapid this time-- we promised to get a build out last Friday, but there was a lot we were so close to finishing! We have new and improved augment trees for skills, new lighting effects, new sounds and many usability improvements!
Skills
Added an augment tree for Thorn Totem
Added an augment tree for Serpent Strike
Added a new Beastmaster skill, Entangling Roots (no tree yet)
Changed the Summon Wolf tree
The additional wolves node is now accessib...
Posted By Hackaloken on February 26, 2018
YouTube

What Makes Last Epoch Different? - Skills

Join our discord to try the Pre-Alpha! https://discord.gg/lastepoch
https://lastepochgame.com
Episode 1. Time Travel
Episode 2. Skill System
Episode 3. Passive System
Episode 4. Itemization
Episode 5. Forging/Shattering
Episode 6. End Game Systems
This is the second video describing the unique systems in Last Epoch - A Hack-n-Slash ARPG coming to Kickstarter on April 17th! This one is on our Skills System.
https://facebook.com/lastepochgame
https://twitter.com/lastepochgame
Posted By Last Epoch on February 24, 2018
Dev Blog

Pre-Alpha, Alpha, Beta, Release Candidate, What’s the Difference?

Hi guys, Mike from Eleventh Hour Games back again to talk about our development cycle and what each phase means for you as a player and a backer as we head into our Kickstarter campaign. The specific timelines for the alpha, closed beta and open beta are very loose right now and we will release more detailed info about when we will hit these milestones later. We plan to be very communicative with our community throughout the entire process.
Currently, Last Epoch is in Pre-Alpha. This means...
Posted By EHG_Mike on February 23, 2018
Patch Notes

Pre-Alpha 0.4.6 Patch Notes

Lots of changes again! Post-processing and lighting overhauls, balancing, new skill tree nodes, sounds and lots more!
Skills
Skills can now be specialized in by dragging an icon to an open specialization slot
Minion skills now have the Minion tag (summoning spells still do not scale with minion cast speed, which only affects your minions)
Added an augment tree for Summon Bear
Added a new node to the Elemental Nova tree and nerfed its crit nodes
Adjusted connections in the Summ...
Posted By Hackaloken on February 23, 2018
YouTube

What Makes Last Epoch Different? - Time Travel

Join our discord to try the Pre-Alpha! https://discord.gg/lastepoch
https://lastepochgame.com
Episode 1. Time Travel
Episode 2. Skill System
Episode 3. Passive System
Episode 4. Itemization
Episode 5. Forging/Shattering
Episode 6. End Game Systems
This is the first video describing the unique systems in Last Epoch - A Hack-n-Slash ARPG coming to Kickstarter on April 17th! First up is Time Travel.
https://facebook.com/lastepochgame
https://twitter.com/lastepochgame
Posted By Last Epoch on February 17, 2018
Patch Notes

Pre-Alpha 0.4.5.2 Patch Notes

The team has been working really hard over the past few weeks to bring you one of the biggest updates so far! We've added new models, 2d art, balanced skills, fixed bugs and crashes and much more!
Models
Added new Beastmaster model (now with 300% more muscle)
Added new armor model for the Beastmaster
UI
Added tutorial screens for the Skill and Passive Grid windows
Added new Passive Grid visuals
Added a confirmation window for despecializing a skill
Added a notification for how man...
Posted By Hackaloken on February 12, 2018
Dev Blog

Multiplayer

NOTICE: I saw this topic pop up a few times and I just want to point out that it was initially made in early 2018. I'm not going to modify the body of the text as I think it still reflects our priorities but some things have changed in the last couple years.
Hi Everyone, it’s Mike here to talk about multiplayer in Last Epoch!
We know that many people really want to either play offline or online and not having your preferred play mode available could make a game unplayable. We want you t...
Posted By EHG_Mike on February 9, 2018
YouTube

Last Epoch - Hack and Slash ARPG - Kickstarter April 17, 2018

Check out our website for more: https://lastepochgame.com/
Sneak peak of Last Epoch - Pre-Alpha 0.4.5! See Beastmaster and Sorcerer gameplay, plus our skill, passive, and crafting/shattering systems. Help us spread the word as we head to Kickstarter on April 17, 2018!
Discord: https://discord.gg/lastepoch
Twitter: https://twitter.com/lastepochgame
Facebook: https://www.facebook.com/lastepochgame/
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customizati...
Posted By Last Epoch on February 3, 2018