News

Patch Preview: Beta 0.7.6

Overview
With Patch 0.7.6 we are taking the opportunity to focus on community feedback and implement some changes which have been requested over both the short- and long-term.
We'll be posting the patch notes in their entirety when releasing the patch.
 
Highlights
Systems
This patch implements the previously-unannounced Idol system!
Idols are a brand new type of item. They are intended to facilitate further fine-tuning of builds with niche and, in some cases, class-...
Posted By Sarno on January 24, 2020
Dev Blog

Making Skills Feel More Responsive

We are in the process of updating skills to make them feel more responsive. This work has included changes to their animations - so before we explain the adjustments we'll be making, we'll be taking a brief look at the different phases of skill animations.
 
| Table of Contents |
| --- |
| 1. A Skill Animations Primer |
|   1.1 Anticipation |
|   1.2 Impact |
|   1.3 Follow Through |
| 2. The Changes We're Making |
| 3. The Skills Being Adjusted |
|  ...
Posted By Sarno on January 16, 2020
News

Eleventh Hour Games Will Be at PAX South!

Hey everyone!
We're excited to announce that we're bringing Last Epoch to PAX South!
Members of our development team, our art team, our Creative Director, our Narrative Director, and our Game Director will be there - and we want to talk to you!
Whether you want to give us some feedback in person, ask us some questions about the game, or just jump on a computer and play it for a bit, make sure to pay us a visit.
The details so far are;
Who: Us!
Where: Booth 17043 @ PAX South...
Posted By Sarno on January 3, 2020
Patch Notes

Beta 0.7.5d Patch Notes

Skills
Earthquake
These changes are to compensate for the loss of a guaranteed stun on the Entangling Roots tree in 0.7.5, and make some balance adjustments.
Mana cost reduced to 55 (from 70).
Added damage effectiveness increased to 250% (from 200%).
Added a new node that adds a guaranteed stun and a cooldown.
Added a new node that increases stun duration and cooldown duration.
Small changes have also been made to the requirements of some nodes.
Erasing Strike
Added damage effe...
Posted By Hackaloken on December 24, 2019
Patch Notes

Beta 0.7.5c Patch Notes

Performance
Optimized the visuals for Abyssal Echoes, Bone Slam (Bone Golem), Blood Splatter, Detonate Corpse, and Glacier.
Enemy Balance
Reduced the damage of Flame Paladins, Ice Weavers, Osprix Vanguards, and Rime Giants.
Increased the damage of Yrun.
Item System
You can now right click on the modifier or support item slot in the crafting window to empty it.
You can now swap out modifier and support items for a different type by right clicking.
Bug Fixes
Fixed Runes and...
Posted By Hackaloken on December 20, 2019
Patch Notes

Beta 0.7.5b Patch Notes

Skills
Earthquake
Now unlocks at Shaman level 10 (down from 15).
Ice Thorns
Improved targeting on slopes.
Reaper Form
Damage that brings you out of Reaper Form now bleeds through to your regular health. If you have 500 max health, and 100 remaining health in Reaper Form, taking a 200 damage hit will leave you on 400 health, not 500).
Sigils of Hope
The Decree of Flame node can now have a maximum of 3 points allocated (down from 5). Characters with more than 3 points in th...
Posted By Hackaloken on December 19, 2019
Patch Notes

Beta 0.7.5 Patch Notes

Campaign
Added Chapter 7. This addition includes new zones, quests, enemies, music, and sound effects. Travel back to the Divine Era and witness a conflict between gods. Contend with Rahyeh's armies, and explore the mysteries of Heoborea.
Skills
This patch introduces three new specialization trees, including two for brand new skills.
Added a new skill, Earthquake, which is unlocked by spending 15 points in Shaman passives. Earthquake is a melee attack that hits all enemies around ...
Posted By Hackaloken on December 18, 2019
News

An Update to Last Epoch’s Launch Window

Hello Travelers!
Less than two years ago, we launched a successful Kickstarter with the ambition to create the next great action RPG with a team born through a mutual love for the genre. Since then, our player base has grown an incredible amount, and so has our team and experience. This has been extremely invigorating, a bit scary - and most of all, humbling.
We’ve worked diligently from the launch of our Kickstarter to consistently release high quality, content-rich patches, wholly emb...
Posted By moxjet200 on December 12, 2019
Patch Notes

Beta 0.7.4b Patch Notes

Skills
Disintegrate
Increased base damage by 43%.
Maelstrom
Freeze Rate now scales with attunement.
Power of the Storm now strikes enemies around the most recent target you cast Maelstrom on, rather than always targeting enemies around you.
Storm Totem
Increased base health and health scaling by 33%.
Now costs 20 mana (up from 16).
Thorn Totem
Increased base health and health scaling by 33%.
Now costs 18 mana (up from 16).
Passives
Primalists will receive a free passive...
Posted By Hackaloken on November 20, 2019
Patch Notes

Beta 0.7.4 Patch Notes

Mastery Class System
Your Mastery Class is now selected after completing a quest you receive when you first visit the End of Time.
Previously, you simply had the option to choose your Mastery Class after investing 25 points into its passives.
The quest allows this decision to be a more involved and satisfying process, and to occur at a fixed, earlier part of the campaign.
Choosing a Mastery Class now grants access to an exclusive skill and special passives.
Necromancer: Summon Wraith...
Posted By Hackaloken on November 15, 2019